Something clicked for me fairly recently when considering the concept of grinding in MMOs. Tale as old as time – there are fiercely entrenched camps of opinion… Read more “Ephemeral Grinds and The Current Nature of World of Warcraft”
Month: January 2020
The Shortest Actual Post I’ve Ever Written – The Datamined Cutscenes (Not Cinematics!) of 8.3
(Spoilers live here, so be warned!) So Wowhead were very busy today while I was at work, and something amazing has happened – all the cutscenes for… Read more “The Shortest Actual Post I’ve Ever Written – The Datamined Cutscenes (Not Cinematics!) of 8.3”
The Secret Questline of Patch 8.3
This post has a possible spoiler and speculation on that for patch 8.3. If you’re trying to stay clean, now is your chance to turn away, but… Read more “The Secret Questline of Patch 8.3”
Is World of Warcraft Gear More Complex Today Than Ever? (Spoiler Alert: No)
A core assertion among many dissatisfied WoW players that I see/read is that gearing in Battle for Azeroth is more complicated than ever – a thesis that… Read more “Is World of Warcraft Gear More Complex Today Than Ever? (Spoiler Alert: No)”
My Attempt at Making A Game, Part 1 – The Design Document and Outlining the Goals
The process of designing my self-made game project is underway. Something I’ve read about a fair amount before, and have taken lessons on, is the creation of… Read more “My Attempt at Making A Game, Part 1 – The Design Document and Outlining the Goals”
My Personal Story of Laptop Ownership, Bridging Into All The Gaming Stuff at CES 2020
On some level, I want to like laptops. I’ve spent a good chunk of my professional life armed with a laptop for work, not always, but once… Read more “My Personal Story of Laptop Ownership, Bridging Into All The Gaming Stuff at CES 2020”
Shadowlands – On The Theme of Death and The Story Leads We Have Going In
(A quick warning – the early part of this post contains some philosophical monologuing about the nature of death and the ways we picture the afterlife –… Read more “Shadowlands – On The Theme of Death and The Story Leads We Have Going In”
The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV
I’ve mentioned a sort of crushing possibility space in a few recent posts, when referencing why I haven’t played much Final Fantasy XIV. With a few days… Read more “The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV”
2019 in Review Part 3 – The Site and Blog, A Personal Celebration
(Editor’s note – and here is part 3 of my year in review, this one just discussing the blog and how my site did!) Lastly, a part… Read more “2019 in Review Part 3 – The Site and Blog, A Personal Celebration”
2019 In Review Parts 1 and 2 – The Games Industry and My MMO Titles
(Editor’s note – this post started as one whole, cohesive 2019 recap, including gaming news, MMO news, and blog recap. However, the draft was nearing 3,000 words… Read more “2019 In Review Parts 1 and 2 – The Games Industry and My MMO Titles”