On Living In The Moment and Discussing World of Warcraft In Present and Future Tense

Something Shintar brought up in a recent post (November lol) gave me pause and felt like it was worth exploring – the nature of commentary around WoW tending towards being forward looking rather than current-content facing. And it is interesting, because I do write about my current gameplay a fair bit, but also have spent much of the last few months talking about Midnight and what is to come. I think it is an interesting topic with some interesting wrinkles we can discuss.

WoW Has Always Been Forward-Looking

As far back as I can remember, the game’s discussion ecosystem has nearly always had a focus on the future. In 2005 when I browsed the official site and forums at work pretty constantly, it was common for Blizzard to be discussing the next patch and the changes to come. This era was a bit strange too, because vanilla WoW’s most common patch change was talent tree revamps, as the game spent a pretty considerable time in vanilla being in balancing limbo while Blizzard went through 1-4 classes at a time revamping the talent trees and making substantial changes. For every patch with a major piece of new content to play, there were two patches where the cornerstone feature was a talent tree revamp – and so by nature, of course Blizzard was talking about them as they aimed to fix the gameplay issues that players were starting to encounter as the content structure and gameplay of the game became clearer. Fan sites tended to follow Blizzard’s lead – while datamining existed, monolithic sources of it like WoWhead and MMO-Champion didn’t really exist yet, and the data of the game was largely present-focused through sites like Thottbot and Allakhazam (both of which are now part of WoWhead), using addons to collect data like droprates and relying on players to provide their own experiences that way – which is still a major part of WoWhead’s own functionality!

As early as Wrath of the Lich King, datamining had definitely become mainstream, as this is the era I remember visiting MMO-Champion becoming a part of my ritual. I had a screenshot of the lobby of Ulduar from MMO-Champ’s datamining as my work wallpaper! While Wrath of the Lich King sometimes doesn’t feel that long ago, it launched 18 years ago as I write this…and I hate that thought, so let’s move on to the next point.

Public Testing Means WoW Data Is Always Available

WoW can’t keep its secrets to any real capacity because Blizzard insists on public testing. There are some major benefits to that decision, but it also means that dataminers and even just the average player has access to the next chapter of the game at most points and so the new thing inevitably becomes a topic of conversation.

While Blizzard does have some means to protect information, their use has been inconsistent. The death of Saurfang in BfA was protected on PTR by encryption…but the model of his funeral pyre was also datamining in spite of it, so the method used to protect that data wasn’t the best! Blizzard’s big move now is to simply not have the data on PTR for things they want to keep hidden, like cutscenes, final bosses, and special items like the Evoker legendary back in Dragonflight – so when the patch hits live servers, there are hints of what might be hiding there, but it maintains the secrets well enough until at least someone unlocks them the first time, which is why patch days and new content launch days usually have a WoWhead story about some new thing by the end of the day.

The contrast I always see with this game compared to Final Fantasy XIV is sharp. FFXIV has rigorous internal testing and carefully releases info into the public eye through controlled events like Live Letters or the Media Tour for a new expansion. WoW just kinda lets it all hang out, so while they have some benefit to testing in the public eye, it also means that the data just kind of has to be there, at a minimum the stuff they want to test, and building a bespoke testing environment with details excluded can create a lot of problems if you want to test specific lore dialogue, events, or even just on the cleanup side of needing to sweep for placeholder assets and details. As long as these tradeoffs exist, I think we’re always going to be in a state where Blizzard uses public testing for both the benefits on experience and the cost-cutting mandates from above to reduce QA staff and while Blizzard will bellyache about dataminers and leaks, they’re going to let them happen because the alternative is worse for them.

The Seasonal Model Has Made WoW More Future-Focused

In Legion, WoW shifted subtly but firmly to a seasonal model. While the WoW of the past had tier sets and these rough outlines of seasonality, the structure was different in a weird way, with the raid being the primary focus and as such the game being defined by the raid more than anything else within it. With Legion implementing seasons, the game has moved to this sort of evergreen expansion model where each season is a firm reset and a new slate of things to do…even if the new things are also old things and even also the same old things from the season that just concluded. With the changes at the end of Shadowlands to make seasonal dungeon pools a rotation of current-expansion content alongside returning dungeons, this divide has sharpened – each season can feel like an island unto itself and you are either digging the current season or looking ahead to the next one and what changes it might bring. In The War Within’s first season, tanking in Mythic Plus was miserable and so a lot of tank players looked ahead to hope for changes.

However, the other component of this, which touches more on Shintar’s point of “where’s the discussion of current gameplay?” is that the seasonal model tends towards emphasizing rapid completion of objectives. I love pushing, but I also have a goal endpoint I like to reach each season (top non-title Keystone achievement, Ahead of the Curve in raid, max Renown with new world faction(s), completion of at least one variant of each tier set, Delve Nemesis ?? done solo) and from a gameplay perspective, I pug to many of these goals where groups are required. As a guild and raid leader, I still got all of my Ahead of the Curves done in TWW via pugging, both because I knew I personally had the skill to do it ahead of my guild but also because I like reading ahead for what troubles my raid might encounter. In keystones, I do a lot of runs but the vast majority are PUGs, and the reason I race to the finish line is twofold – achieving my goals early feels great but also because the average skill of players you encounter late into a season drops off a cliff. In TWW Season 3, I was so far ahead of my personal best that I was pugging with Liquid main world first raiders and generally succeeding with my high pushes, or at least in progression-focused groups where players apply mechanics and learning and do well. The amount of friction I faced was far less than I would have faced if I was pushing into October later. Conversely, if you’re trying to do +12s and +13s in the last week of the season, you’re with Hunters who don’t know how or when to interrupt and ask “WHAT HAPPENED” all caps style the second anything goes wrong in a key, then going to their guilds and whining about how everyone but them stunk up the key while they get hit with 4 eye roll emoji reacts in Discord for it.

For my part, I love writing about my current gameplay, but the trick is, I was done with TWW S3 in like, September. I did Keystone Legend by September 3rd, wrapped on my personal AOTC on 9/21/2025, did Ky’veza ?? on 8/26, and had the K’aresh Trust rep complete on 9/16. It took about an extra 5 weeks past my own personal AOTC for my guild to get it done and be done with raiding (and two more weeks beyond that of brief LFR to finish Raid Renown), and short of Legion Remix, where I rushed up 12 new alts and pushed most of the content in the first 3 weeks, there hasn’t been much to talk about. I’ve been playing a bit since then, but I spent a significant chunk of November not playing WoW (and barely playing anything, depression is fucking awesome folks!) and even as I have returned to some semblance of regular gameplay, it is stuff I perceive to be less exciting or worthy of sharing. My Lemix main has logged in looking for Legion Assaults, which I finished for the decor rewards this week, and the most noteworthy gameplay I had since that time was my housing build, which I did in fact share with glee on this very page!

WoW’s seasonal model stamps everything with an end-date, so you have people who stretch to fill the available time and those who blitz their checklist before the environment gets more difficult. There are plenty of others, obviously, but most people I know fit one of these two categories – they sprint through the early weeks to push towards their endpoint or they cram by the end to wrap up their goals, and how quickly or slowly either group gets to their completion point depends on a lot of externalities like time available, willingness to play, mental health and motivation, and other factors, some of which are fun to talk about and others maybe less so. Combine that with the inherently forward-looking nature of the WoW community writ large, and you have an interesting recipe – the new content is old already when it hits live servers and so everyone moves on to the next PTR, the next expansion, the upcoming thing which is now the actual new thing that is deemed worthy of discussion, and I think it is fair and correct to point out that this misses a lot of interesting points we could be discussing about current content and what is actually happening for real players on the live servers!

Personal Perceptions of Worthy Discussion

I found the last part of the above section a bit difficult to write without invoking the idea of what is “worth” discussing or writing about. I think that blogging is still, even in 2026 as it continues to feel sort of declining and less popular, a powerful method to discuss anything you want to and that value judgments of the relative worth of a topic are a misguided way to align expectations. However, i think we all have our things we like to talk about and ways we like to open dialogue.

For me, most of my gameplay can feel mundane past that early window of a season. When I’m pushing and motoring on that list of goals, it feels great and there’s a powerful emergent narrative that I can speak to within that. In The War Within, each season I got better and sharper at playing the game and there’s a clear narrative throughline I can speak to, showing my progression from barely hitting Keystone Hero in Season 1 due to disinterest and the utter wall that was tanking that season in M+ to spending most of Season 3 tanking keys for randoms and hitting Keystone Legend at a point when barely 1% of the playerbase had it done. For me, that kind of writing is fun to do because it has that emergent storyline to spice it up – I spent a couple of posts in Season 2 questioning if I could even hit Keystone Legend at all or if I actually wanted to do it, and then did it and got to share that experience, following up by going absolutely berserk in Season 3 and tearing my way to that goal in my fastest-ever time. It’s fun to write about that kind of experience because there’s a big personal triumph there, it was exciting to do and exciting to relive via my writing, and I feel like that’s an experience that many of my readers don’t have in their gameplay while also being suitably different from a lot of high M+ content creators (for whom pushing KSL in 3 weeks would be slow). I don’t often try to metric-ninja my blogging or do the typical blog-a-business optimization, but I feel like that middle ground is my niche and something I feel like I can share well.

Outside of those pushing windows though, it’s like, what do I share that would be distinct enough to be worth it (in my eyes)? And I think the challenge I encounter at times is that I’m not always sure what to share or what holds value in a way that I feel compelled to write about it. Do I discuss challenges in raid leading and balancing for everyone who is on my roster? I do that sometimes, but I also don’t want those to be standalone posts without something bigger or more interesting to wrap it up in. Do I discuss leveling and gearing alts? Well, it is somewhat interesting, especially now that I have reached the character cap with all max level characters on my main account, but it would also be a description of what can be, at times, quite tedious by choice, and it would also make me look mildly psychotic (I’m fine, I’M FINE, it’s normal). I learned very early into my 9 years of blogging here that guide writing and theorycrafting aren’t really my niches and I just don’t have enough interesting things to say about those topics or insights that aren’t in-part just recycled arguments from class Discords and meta analysis. In a lot of ways, the things I enjoy here are forward-looking – speculation on future announcements and releases, analysis of testing data and new content, community analysis of reactions to that new content and changes, and then those windows into my own gameplay where I feel like I have a strong voice and interesting things to say, like my pushing, altoholism (70 max-level characters is fine guys, I’M NORMAL), or specific experiences in game wrapped up in broader analysis or ideas.

I think that in some ways for myself, a goal in writing and discussing my gameplay has been to broaden those horizons a little bit more and get back to sharing more live, current gameplay. I used to have a whole weekly post for those kind of things and there’s probably value into bringing that back – less analytical and fewer things to discuss might actually be a good recipe to write more and sit in drafts less. If you’re a writer reading this (as many of my commenters are!) then I think deciding to write means a thing holds enough value to you and there’s no need to justify it to anyone but yourself – but I get the struggle of trying to find that space where something feels worth discussing enough to get over the hump and at this point many of my fellow bloggers are vastly better at that than I am, haha.

All in all, I think it is an interesting reflection that Shintar prompted for me, and something that I feel like I can find value in examining as the new expansion for WoW and Fan Fest season in FFXIV looms, with a boatload of new and current gameplay that could be shared and discussed.

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.