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Kaylriene

Kaylriene

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    Author: Kaylriene

    The Sense of World and the Lack of World Development in World of Warcraft and Final Fantasy XIV

    Something I was thinking about in a longer post I was working on, is that modern games often are designed in a way that makes lots of… Read more “The Sense of World and the Lack of World Development in World of Warcraft and Final Fantasy XIV”

    August 25, 2019 by Kaylriene

    Evaluating Battle for Azeroth – Could It End Life as a Good Expansion?

    Something that occurred to me the other day is that I cannot evaluate Battle for Azeroth solely as BfA, the product – yet. Because I realized that… Read more “Evaluating Battle for Azeroth – Could It End Life as a Good Expansion?”

    August 24, 2019August 24, 2019 by Kaylriene

    Classic Beyond Classic – How Burning Crusade and Wrath of the Lich King Will Be Difficult to Implement

    Most of the World of Warcraft fandom of late has turned their attention near fully to the looming shadow of WoW Classic. I can’t blame anyone, myself… Read more “Classic Beyond Classic – How Burning Crusade and Wrath of the Lich King Will Be Difficult to Implement”

    August 22, 2019 by Kaylriene

    A Really Quick Post About The Oddity of Classic World First Racing (1,458 words “quick”)

    I had two different posts in the works for today, but those ground to a halt once I saw this news story. Method Announces the Classic Race… Read more “A Really Quick Post About The Oddity of Classic World First Racing (1,458 words “quick”)”

    August 21, 2019 by Kaylriene

    A Treatise on Ion Hazzikostas

    (Excuse the awful selfie, heh) To continue on my developer appreciation posts for the week, one of the few times my posts are going to be fairly… Read more “A Treatise on Ion Hazzikostas”

    August 20, 2019 by Kaylriene

    On Sandboxes and Theme Parks – My Personal Opinion

    There is something of a theme I noticed in comments I received on my appreciation post for Naoki Yoshida yesterday, and rather than writing a handful of… Read more “On Sandboxes and Theme Parks – My Personal Opinion”

    August 19, 2019August 19, 2019 by Kaylriene

    Developer Appreciation from the Past – The Legacy of Ghostcrawler

    For a second post for developer appreciation week, and as a lead-in for a planned third part, I want to dive into the past and discuss a… Read more “Developer Appreciation from the Past – The Legacy of Ghostcrawler”

    August 19, 2019 by Kaylriene

    A Realm Rebirthed – Appreciation for Naoki Yoshida

    Final Fantasy XIV v1.0 launched on September 30th, 2010. A project that had been in the works for 5 years, the game had delayed the PS3 version… Read more “A Realm Rebirthed – Appreciation for Naoki Yoshida”

    August 18, 2019August 18, 2019 by Kaylriene

    Heroic Eternal Palace – 6/8 and Revisiting the Topic of Difficulty

    My guild is now 6/8 on Heroic Eternal Palace, and the feeling I had during normal is creeping back in. Eternal Palace, across the board, feels like… Read more “Heroic Eternal Palace – 6/8 and Revisiting the Topic of Difficulty”

    August 17, 2019 by Kaylriene

    The Journey to Level 80 Gunbreaker, and Lessons Learned on Tanking in Final Fantasy XIV

    Now that my Gunbreaker in Final Fantasy XIV has hit 77 and is closing in on the current level cap of the game, it is time to… Read more “The Journey to Level 80 Gunbreaker, and Lessons Learned on Tanking in Final Fantasy XIV”

    August 16, 2019August 16, 2019 by Kaylriene

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