Final Fantasy XIV v1.0 launched on September 30th, 2010. A project that had been in the works for 5 years, the game had delayed the PS3 version… Read more “A Realm Rebirthed – Appreciation for Naoki Yoshida”
Category: Blog
Heroic Eternal Palace – 6/8 and Revisiting the Topic of Difficulty
My guild is now 6/8 on Heroic Eternal Palace, and the feeling I had during normal is creeping back in. Eternal Palace, across the board, feels like… Read more “Heroic Eternal Palace – 6/8 and Revisiting the Topic of Difficulty”
The Journey to Level 80 Gunbreaker, and Lessons Learned on Tanking in Final Fantasy XIV
Now that my Gunbreaker in Final Fantasy XIV has hit 77 and is closing in on the current level cap of the game, it is time to… Read more “The Journey to Level 80 Gunbreaker, and Lessons Learned on Tanking in Final Fantasy XIV”
The First Year of Battle For Azeroth, and What Lies Beyond
Yesterday marked the 1 year anniversary of the official retail launch of Battle for Azeroth, World of Warcraft’s 7th expansion. It has been a fascinating first year… Read more “The First Year of Battle For Azeroth, and What Lies Beyond”
Why I Play
A lot of my Blaugust peers have been writing the topic of “why do I play games?” with all sorts of varying answers, so I’ll throw in… Read more “Why I Play”
RPGs and Gamification of Real Life
This one is a short one today, because, to be honest, I just stared at the screen for like 5 minutes trying to think of what to… Read more “RPGs and Gamification of Real Life”
What’s Old is Sort of New Again – On Revamping Old Content in MMOs
Adding new content to a game is a no-brainer. Adding features designed to attract new players to what is an old game is a very different gambit.… Read more “What’s Old is Sort of New Again – On Revamping Old Content in MMOs”
The Case For Controllers
A short one today, as I did some research ahead of time and spent a good chunk of my day today playing Final Fantasy XIV…with a gamepad.… Read more “The Case For Controllers”
World of Warcraft Classic – Fragmentation Without The Metrics?
Looking at the push for the upcoming launch of World of Warcraft Classic, one wonders what it is that Blizzard sees in the launch of this game… Read more “World of Warcraft Classic – Fragmentation Without The Metrics?”
“Constructive Dissatisfaction” and PvE Balance in World of Warcraft
Something I talked about in an earlier post about the goal of my blog was being “constructively dissatisfied” with things – knowing why and what makes you… Read more ““Constructive Dissatisfaction” and PvE Balance in World of Warcraft”