Yesterday, I was able to cross off a major goal for the opening window of Season 1 of The War Within – I accomplished Keystone Master, getting… Read more “The War Within’s First Mythic Plus Season – Some Early Thoughts and Commentary After Getting Keystone Master”
Tag: analysis
The War Within and the Novelty of Rewarding World Content
The War Within’s endgame activities have the usual focus of a WoW expansion – dungeons, raids, PvP seasons, and all of it tied to gear progression. There’s… Read more “The War Within and the Novelty of Rewarding World Content”
First Thoughts: World of Warcraft The War Within
It’s been a busy summer since Dawntrail launched in late June, and now the last week of August marked another MMO expansion for me – World of… Read more “First Thoughts: World of Warcraft The War Within”
A Comprehensive, Spoiler-Laden Discussion Of My Experience With Dawntrail
(Up top warning – this one breached 10,000 words. It’s 20% of a Nanowrimo novel! Get comfy if you wanna read this one.) On Monday, July 1st,… Read more “A Comprehensive, Spoiler-Laden Discussion Of My Experience With Dawntrail”
Speculating About Dawntrail Part 1 of 2 – Job Actions, Abilities, and What The Changes (Might) Mean
With this week’s unveiling of the Dawntrail Media Tour information, including tooltips, a preview of the first dungeon, and getting to see actual gameplay in the new… Read more “Speculating About Dawntrail Part 1 of 2 – Job Actions, Abilities, and What The Changes (Might) Mean”
Blizzard’s Shadowboxing Match – Their Fight With Themselves on Tanks, Healers, and Trinkets in The War Within
The War Within beta went live, and with it, a challenging change – the effect of damaging trinkets and cantrip effects (weapon procs) are going down by… Read more “Blizzard’s Shadowboxing Match – Their Fight With Themselves on Tanks, Healers, and Trinkets in The War Within”
The Fun, Frustrating Ride of Mists of Pandaria: Remix
Mists of Pandaria Remix has been out for just over a week and a half now. How’s it going? Uh…both really well and also with a lot… Read more “The Fun, Frustrating Ride of Mists of Pandaria: Remix”
Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why
Picture this: you’re healing a dungeon in World of Warcraft, and things are going well, when the boss stops to cast a huge party-wide damage hit. You’ve… Read more “Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why”
The First Week: WoW’s New Dungeon Scaling, Experienced Firsthand
The dungeon difficulty changes made to World of Warcraft have been interesting, to say the least. For the uninitiated, the basic rundown is this – in Season… Read more “The First Week: WoW’s New Dungeon Scaling, Experienced Firsthand”
A Blundering Pre-Season Start to Season 4 – The Raid Rotation Fake-Out
Blizzard almost, dare I say it, made Season 4 a player-friendly one for the raid audience. The Season 4 concept that started with Shadowlands (not BfA, which… Read more “A Blundering Pre-Season Start to Season 4 – The Raid Rotation Fake-Out”