Blizzcon is tomorrow as I write this. The first in-person Blizzcon since 2019, for me personally the first Blizzcon I haven’t gone to since 2011, and there’s… Read more “Blizzcon 2023 – Predictions and Musings”
Tag: analysis
Final Fantasy XIV EU Fan Fest 2023 Predictions and Wild Speculation
(Edit after the EU Fan Fest Opening Ceremony – putting predictions to paper is fun, even when your list gets totally shot to pieces! I’ll be back… Read more “Final Fantasy XIV EU Fan Fest 2023 Predictions and Wild Speculation”
The Revamped MSQ Gameplay Experience of Final Fantasy XIV Part 1: ARR and Heavensward
Over the past couple of years, but especially in Endwalker, the Final Fantasy XIV team has made a lot of effort to adjust the onramp for new… Read more “The Revamped MSQ Gameplay Experience of Final Fantasy XIV Part 1: ARR and Heavensward”
Unity’s Price Change: A Late Look
Unity has, in many ways, shot itself in the foot. In modern game development, game engines are a big investment and making an engine capable of using… Read more “Unity’s Price Change: A Late Look”
Lessons Learned From Nearly Two Years of Healing Savage in Final Fantasy XIV
I’ve been raiding in Savage in Final Fantasy XIV for nearly 2 years now. It’s not a long time, and it correlates with Endwalker’s raid scene exclusively,… Read more “Lessons Learned From Nearly Two Years of Healing Savage in Final Fantasy XIV”
New Player Experience Is Important, But WoW and FFXIV Are Kind Of Bad At It
When you have an MMO that is long-lived, you eventually hit a point where a playerbase saturates and needs new blood to replace people who leave, whether… Read more “New Player Experience Is Important, But WoW and FFXIV Are Kind Of Bad At It”
Generative Artificial Intelligence Sucks and It Shouldn’t Be The Future
It’s hard to escape the idea of AI these days, with models refining their approach and appearing more and more every day. ChatGPT, Stable Diffusion, MidJourney, and… Read more “Generative Artificial Intelligence Sucks and It Shouldn’t Be The Future”
Augmentation Evoker and the Support Role in World of Warcraft
WoW has defined its holy trinity paradigm so rigidly that support will never work in WoW. Well, that’s what I would have said a few months ago.… Read more “Augmentation Evoker and the Support Role in World of Warcraft”
On Player Behaviors, Incentive Sets, and Forming Groups in Online Games
On my initial WoW guild exodus in the summer of 2021, I did try to find a replacement guild before going back, then leaving and creating my… Read more “On Player Behaviors, Incentive Sets, and Forming Groups in Online Games”
Blizzcon 2023 And The Challenges It Faces
Well, we finally have the last pieces of the puzzle for the first Blizzcon post-pandemic (I hate this term because it is inaccurate, but also because it… Read more “Blizzcon 2023 And The Challenges It Faces”