When patch 9.2 was announced, a surefire win was two Legendaries. Players have been waiting for a while to be able to finally equip two, after Legion… Read more “A Rant About The Two Legendary Limits in WoW Patch 9.2”
Tag: choice
Power Progression and Player Participation – Talents, Stats, Builds, and Cosmetics
I had a draft version of this post I was working on, no joke, for 4 days. The idea was there, but it was getting bogged down… Read more “Power Progression and Player Participation – Talents, Stats, Builds, and Cosmetics”
The Role of Levels in World of Warcraft – Do They Have A Place?
The other day, Wilhelm Arcturus had an excellent post up over at The Ancient Gaming Noob, discussing the possibility of a level squish in every expansion in… Read more “The Role of Levels in World of Warcraft – Do They Have A Place?”
On Balance and Choice – The Difficulty of WoW’s Legacy Systems
My post yesterday sparked a lot of great discussion about Blizzard and balancing that I think are worth looking at in detail and via comparison to other… Read more “On Balance and Choice – The Difficulty of WoW’s Legacy Systems”
The Paradox of Choice: On Covenant Abilities and Community Reactions
One of the more broadly contentious aspects of the Shadowlands design paradigm is the use of Covenant abilities. Rather than building a spec-based system like Legion Artifacts,… Read more “The Paradox of Choice: On Covenant Abilities and Community Reactions”
Classic, Retail, Outrage Merchants, and The Illusion of Meaning
“If nothing is meaningful, then you are free to self-direct.” There it is, the words for the thing I’ve felt about World of Warcraft Classic since the… Read more “Classic, Retail, Outrage Merchants, and The Illusion of Meaning”
The Role of Choice and Player Agency, As Told Through Player Housing
How do you fix something that is not, for all people and in all ways, broken? That is a tricky task indeed. WoW, for all of its… Read more “The Role of Choice and Player Agency, As Told Through Player Housing”