On Saturday night, April 26th, 2025, I did it – I obtained The War Within Season Two – Keystone Legend achievement. It was essentially a buzzer beater,… Read more “It Is Done – Talking Keystone Legend Push and The War Within Season 2 Goals”
Tag: design
The Misfires and Shortcomings of The War Within’s First Season
Something I mentioned in my last post about my alt-leveling journey (43 level 80s now, btw) is that the experience of Season 1 of The War Within… Read more “The Misfires and Shortcomings of The War Within’s First Season”
Normal-Mode Nerub’ar Palace In The Books – Impressions and Thoughts
The launch window fervor for The War Within continues, as I am ready today to share some thoughts about the raid experience of Nerub’ar Palace, having done… Read more “Normal-Mode Nerub’ar Palace In The Books – Impressions and Thoughts”
Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why
Picture this: you’re healing a dungeon in World of Warcraft, and things are going well, when the boss stops to cast a huge party-wide damage hit. You’ve… Read more “Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why”
Dragonflight Season 3, 4 Weeks In
Dragonflight Season 3 has been something of a return to form for me. I set a lot of ambitious goals for Season 2, and I accomplished only… Read more “Dragonflight Season 3, 4 Weeks In”
What Could Come In Dragonflight Season 4 (or 5?)
One of the expected bits of news out of Blizzcon, after confirmation that 10.2 would be the last major content patch of Dragonflight, was that we would… Read more “What Could Come In Dragonflight Season 4 (or 5?)”
Aberrus in Review – Dragonflight’s Second Raid Tier
Aberrus is an interesting raid for a few reasons. Firstly, I think I should say this up front – I enjoyed this tier overall. It’s certainly not… Read more “Aberrus in Review – Dragonflight’s Second Raid Tier”
The Dragonflight Discussion Dilemma
One of the things that I find difficult when writing about World of Warcraft is adequately capturing my feelings about the game at a given point in… Read more “The Dragonflight Discussion Dilemma”
FFXIV, Job Balance, and How Communities Discuss Performance
FFXIV is having something of a banner raid tier at the moment, for reasons both bad and good. On the good side – Abyssos Savage is being… Read more “FFXIV, Job Balance, and How Communities Discuss Performance”
Difficulty Ramps and How Endgame-Focused MMOs Fail To Onboard Players
I find difficulty discussion in games quite tedious, because it sparks the most elitist, garbage takes one can imagine. Soulsborne games get this the worst, but all… Read more “Difficulty Ramps and How Endgame-Focused MMOs Fail To Onboard Players”