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Kaylriene

Kaylriene

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    Tag: design

    It Is Done – Talking Keystone Legend Push and The War Within Season 2 Goals

    On Saturday night, April 26th, 2025, I did it – I obtained The War Within Season Two – Keystone Legend achievement. It was essentially a buzzer beater,… Read more “It Is Done – Talking Keystone Legend Push and The War Within Season 2 Goals”

    April 27, 2025 by Kaylriene

    The Misfires and Shortcomings of The War Within’s First Season

    Something I mentioned in my last post about my alt-leveling journey (43 level 80s now, btw) is that the experience of Season 1 of The War Within… Read more “The Misfires and Shortcomings of The War Within’s First Season”

    December 9, 2024 by Kaylriene

    Normal-Mode Nerub’ar Palace In The Books – Impressions and Thoughts

    The launch window fervor for The War Within continues, as I am ready today to share some thoughts about the raid experience of Nerub’ar Palace, having done… Read more “Normal-Mode Nerub’ar Palace In The Books – Impressions and Thoughts”

    September 29, 2024 by Kaylriene

    Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why

    Picture this: you’re healing a dungeon in World of Warcraft, and things are going well, when the boss stops to cast a huge party-wide damage hit. You’ve… Read more “Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why”

    May 8, 2024 by Kaylriene

    Dragonflight Season 3, 4 Weeks In

    Dragonflight Season 3 has been something of a return to form for me. I set a lot of ambitious goals for Season 2, and I accomplished only… Read more “Dragonflight Season 3, 4 Weeks In”

    December 11, 2023 by Kaylriene

    What Could Come In Dragonflight Season 4 (or 5?)

    One of the expected bits of news out of Blizzcon, after confirmation that 10.2 would be the last major content patch of Dragonflight, was that we would… Read more “What Could Come In Dragonflight Season 4 (or 5?)”

    November 13, 2023 by Kaylriene

    Aberrus in Review – Dragonflight’s Second Raid Tier

    Aberrus is an interesting raid for a few reasons. Firstly, I think I should say this up front – I enjoyed this tier overall. It’s certainly not… Read more “Aberrus in Review – Dragonflight’s Second Raid Tier”

    September 10, 2023 by Kaylriene

    The Dragonflight Discussion Dilemma

    One of the things that I find difficult when writing about World of Warcraft is adequately capturing my feelings about the game at a given point in… Read more “The Dragonflight Discussion Dilemma”

    January 15, 2023 by Kaylriene

    FFXIV, Job Balance, and How Communities Discuss Performance

    FFXIV is having something of a banner raid tier at the moment, for reasons both bad and good. On the good side – Abyssos Savage is being… Read more “FFXIV, Job Balance, and How Communities Discuss Performance”

    September 19, 2022 by Kaylriene

    Difficulty Ramps and How Endgame-Focused MMOs Fail To Onboard Players

    I find difficulty discussion in games quite tedious, because it sparks the most elitist, garbage takes one can imagine. Soulsborne games get this the worst, but all… Read more “Difficulty Ramps and How Endgame-Focused MMOs Fail To Onboard Players”

    June 23, 2022 by Kaylriene

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