One of the big takeaways I had from revisiting an old design document I made in 2005 was that there is a variation in approach that to… Read more “Design Challenges – Gameplay-Oriented Thought vs. Systems Design”
Tag: design
Simple Can Be Fun – A Quick Talk About My Time In Tetris 99
If you’ve been around gaming in 2019, you’ve probably seen the battle royale craze reaching a new highpoint with Fortnite, PlayerUnknown’s Battlegrounds, and Apex Legends being 3… Read more “Simple Can Be Fun – A Quick Talk About My Time In Tetris 99”
100 Followers Special! A Time I Designed a Game and the Lessons That Taught Me About WoW
In this post, we’re going to have some fun at the expense of poor old me. Since I started writing this post, I’ve hit the 100 followers… Read more “100 Followers Special! A Time I Designed a Game and the Lessons That Taught Me About WoW”
The Progression of Difficulty in Raiding – Is BfA Too Difficult?
This is going to be, perhaps, a contentious issue to raise, but let’s take a look at something my raid group has encountered a fair amount in… Read more “The Progression of Difficulty in Raiding – Is BfA Too Difficult?”
Combating Boredom – The Fight To Make World of Warcraft Fighting Fun Again
Combat in Battle for Azeroth is…different. I think there are a lot of factors in play, which we will discuss today, but first, I want to outline… Read more “Combating Boredom – The Fight To Make World of Warcraft Fighting Fun Again”
The Differences in Approach – Why Final Fantasy XIV and World of Warcraft Aren’t Competitors
Back when I resumed writing here in mid-2017, one of the motivators for that was a desire to talk about Final Fantasy XIV. At the time, Stormblood,… Read more “The Differences in Approach – Why Final Fantasy XIV and World of Warcraft Aren’t Competitors”
Backlog Logs – Hotline Miami Impressions
A lovely side-effect of some of my dissatisfaction with World of Warcraft as of late has been the playing of games on my backlog. My backlog, is,… Read more “Backlog Logs – Hotline Miami Impressions”
What If We Lost? – The Death of Azeroth and The Future
The patch 8.1.5 datamining contains some spoilers we are going to discuss, but this post is largely speculation. So before we start dropping plot points, here’s some… Read more “What If We Lost? – The Death of Azeroth and The Future”
The Irony of Desire – How Giving Us What We Wanted Made WoW Worse
A theme of sorts has been building in my mind and in my recent posts, as of late. Basically, the core of it is this – Battle… Read more “The Irony of Desire – How Giving Us What We Wanted Made WoW Worse”
Azerite in Rise of Azshara – The Fix Is In (Sorta)
So my last post was kind of a downer, and admittedly, it maps to how I have been feeling about the game lately. But, with that sentiment… Read more “Azerite in Rise of Azshara – The Fix Is In (Sorta)”