This game is kind of bad, right now. I feel a need to just say that, first, because for all the hope we had pinned on 8.1,… Read more “Early Patch 8.1 Impressions – High-Performance Boredom”
Tag: design
A Mini-Vacation From WoW – How I Started Playing Guild Wars 2 (Again)
So, here’s a fun bit of me-history I don’t think I’ve ever shared – Guild Wars was the first MMO I ever owned. Not WoW, no Final… Read more “A Mini-Vacation From WoW – How I Started Playing Guild Wars 2 (Again)”
When Story Doesn’t Fit – The Awkward Transition to Lore-Focused Gameplay in WoW
We all remember the murder-hobo era of WoW. Once upon a time, the game focused on our player character as the sole lore character POV. All things… Read more “When Story Doesn’t Fit – The Awkward Transition to Lore-Focused Gameplay in WoW”
The Coming Lore of Battle for Azeroth and The Evolving Nature of the Story
So, of all the things I wanted to write post-Blizzcon, this is the one I will go deepest on (well, maybe also my Blizzard tour, a post… Read more “The Coming Lore of Battle for Azeroth and The Evolving Nature of the Story”
A Treatise on World of Warcraft: Classic
*deep breath* Okay, I’m going to start this post with a controversial, bad statement. I expect it will be an unpopular sentiment, but I will explain it… Read more “A Treatise on World of Warcraft: Classic”
The Rough Start of Battle for Azeroth
To say that World of Warcraft: Battle for Azeroth has had a rough start is…a bit of an understatement, to put it lightly. However, I want to… Read more “The Rough Start of Battle for Azeroth”