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Kaylriene

Kaylriene

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    Tag: design

    Business Versus Art – The Conflict of Modern Gaming as Told Via World of Warcraft

    A lot of current debate in videogames can be summed up rather quickly in a single statement – the line between games as a business and games… Read more “Business Versus Art – The Conflict of Modern Gaming as Told Via World of Warcraft”

    February 10, 2020February 10, 2020 by Kaylriene

    Finding The Fun – My Surprising Engagement With Patch 8.3

    In my recent month in review post, I indicated that I had actually spent a majority of my January 2020 gametime engaged with World of Warcraft and… Read more “Finding The Fun – My Surprising Engagement With Patch 8.3”

    February 4, 2020 by Kaylriene

    Battle for Azeroth Review Part 3 – Historical Comparison and Context, Closing Remarks

    In the first two parts of this series, we talked about the ways in which I felt Battle for Azeroth fell flat – first from a story… Read more “Battle for Azeroth Review Part 3 – Historical Comparison and Context, Closing Remarks”

    January 29, 2020 by Kaylriene

    Battle for Azeroth Review Part 2 – The Gameplay

    (Editor’s Note: This post is a Proustian diversion into huge longform posting. After an editing pass and little tightening up, it still sits at 9,329 words, including… Read more “Battle for Azeroth Review Part 2 – The Gameplay”

    January 27, 2020January 28, 2020 by Kaylriene

    Day One of Visions of N’Zoth – The Good, The Bad, and The Ugly

    Day one of a new patch is always an interesting sight. Logging in, I hadn’t read up too much on the actual quest chain that would unfold,… Read more “Day One of Visions of N’Zoth – The Good, The Bad, and The Ugly”

    January 15, 2020January 15, 2020 by Kaylriene

    Is World of Warcraft Gear More Complex Today Than Ever? (Spoiler Alert: No)

    A core assertion among many dissatisfied WoW players that I see/read is that gearing in Battle for Azeroth is more complicated than ever – a thesis that… Read more “Is World of Warcraft Gear More Complex Today Than Ever? (Spoiler Alert: No)”

    January 12, 2020 by Kaylriene

    My Attempt at Making A Game, Part 1 – The Design Document and Outlining the Goals

    The process of designing my self-made game project is underway. Something I’ve read about a fair amount before, and have taken lessons on, is the creation of… Read more “My Attempt at Making A Game, Part 1 – The Design Document and Outlining the Goals”

    January 11, 2020January 11, 2020 by Kaylriene

    A Little Non-Gaming Hobby Talk – Learning 3D Modelling (And Maybe Making A Game?)

    Something I don’t think I’ve shared much is that a core hobby of mine outside of gaming is 3D modelling. It is something that is fun, a… Read more “A Little Non-Gaming Hobby Talk – Learning 3D Modelling (And Maybe Making A Game?)”

    December 29, 2019December 29, 2019 by Kaylriene

    My Games of the Decade Part 2 – Hotline Miami Series

    Round 2 of my games of the decade series is going to visit a title I already wrote about before – Hotline Miami. It is too difficult… Read more “My Games of the Decade Part 2 – Hotline Miami Series”

    December 29, 2019 by Kaylriene

    Simplicity For the Sake Of Gameplay – Sending Less-Played Alts to Nazjatar

    Something I feel has no good answers in the current state of World of Warcraft is the way in which patch story quests unfold. Early in the… Read more “Simplicity For the Sake Of Gameplay – Sending Less-Played Alts to Nazjatar”

    November 29, 2019 by Kaylriene

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