Doki Doki Literature Club (henceforth referred to a DDLC so I can save my typing hands) is an interesting game. I want to note a few things… Read more “Doki Doki Literature Club – A Fun (Sometimes Terrifying) Exploration of Games as Media”
Tag: design
The Value of Playing “Wrong” – Why It Should Exist
Something I’ve thought about a lot – A LOT – with the introduction of Diablo IV at Blizzcon 2019 and all the loving callbacks to Diablo II… Read more “The Value of Playing “Wrong” – Why It Should Exist”
It’s Blizzcon Eve and I Still Don’t Know What They’ll Announce – Why That Is Good (A Spoiler-Light Post)
Today, I’m back in the States, in Anaheim, Blizzcon wristband key on and ready! Yet, something strange and interesting – I still don’t fully know what Blizzard… Read more “It’s Blizzcon Eve and I Still Don’t Know What They’ll Announce – Why That Is Good (A Spoiler-Light Post)”
Skills to Pay the Bills – How I’d Manage Skillpoints in Modern WoW
It was Monday here in the states when I started this post, and since my workplace has some system issues preventing real work from being done, now… Read more “Skills to Pay the Bills – How I’d Manage Skillpoints in Modern WoW”
Graphics, Art, and Immersion
Technically, Blaugust is over as of 90 minutes ago (in my time zone of PDT) and so this kind of doesn’t count, I suppose. I did rack… Read more “Graphics, Art, and Immersion”
Melee Combat and Gameplay Feel
When I was a kid, in a time before I played MMOs, there was this fascination with the idea of melee combat. A lot of games I… Read more “Melee Combat and Gameplay Feel”
A Treatise on Ion Hazzikostas
(Excuse the awful selfie, heh) To continue on my developer appreciation posts for the week, one of the few times my posts are going to be fairly… Read more “A Treatise on Ion Hazzikostas”
On Sandboxes and Theme Parks – My Personal Opinion
There is something of a theme I noticed in comments I received on my appreciation post for Naoki Yoshida yesterday, and rather than writing a handful of… Read more “On Sandboxes and Theme Parks – My Personal Opinion”
Developer Appreciation from the Past – The Legacy of Ghostcrawler
For a second post for developer appreciation week, and as a lead-in for a planned third part, I want to dive into the past and discuss a… Read more “Developer Appreciation from the Past – The Legacy of Ghostcrawler”
Heroic Eternal Palace – 6/8 and Revisiting the Topic of Difficulty
My guild is now 6/8 on Heroic Eternal Palace, and the feeling I had during normal is creeping back in. Eternal Palace, across the board, feels like… Read more “Heroic Eternal Palace – 6/8 and Revisiting the Topic of Difficulty”