A short one today, as I did some research ahead of time and spent a good chunk of my day today playing Final Fantasy XIV…with a gamepad.… Read more “The Case For Controllers”
Tag: design
“Constructive Dissatisfaction” and PvE Balance in World of Warcraft
Something I talked about in an earlier post about the goal of my blog was being “constructively dissatisfied” with things – knowing why and what makes you… Read more ““Constructive Dissatisfaction” and PvE Balance in World of Warcraft”
The Eroded Legacy of Legacy Content
Something interesting happens to MMOs as they age and grow older. The roots of the game, the original level 1 content, those things that players first see,… Read more “The Eroded Legacy of Legacy Content”
On Raiding, Difficulty, and The Need for Varied Content
Raiding has, traditionally, been one of the things that World of Warcraft has done “right” even as the rest of the game is not doing so well.… Read more “On Raiding, Difficulty, and The Need for Varied Content”
Are MMO’s Too Difficult to Get Into?
Blaugust day 3 is here, and with it, something I thought about the other day. A few of the people I follow play the game Riders of… Read more “Are MMO’s Too Difficult to Get Into?”
World of Warcraft Patch 8.2.5 – Intent vs. Execution
8.2.5 development notes are out, and I find the stated intent interesting. Firstly, I feel like I need to start with my opinion of developer notes. I… Read more “World of Warcraft Patch 8.2.5 – Intent vs. Execution”
Queen Azshara Down – The Weird Tuning of Eternal Palace Normal
Eternal Palace is done. Well, at least on Normal, for my guild – we got our Queen Azshara kill last week after a full reclear with no… Read more “Queen Azshara Down – The Weird Tuning of Eternal Palace Normal”
End Perpetual Grinding – Marry Titanforging and Artifact Systems?
When I think about what I want in a potential eigth World of Warcraft expansion, a lot comes to mind. Readers who’ve been here a while will… Read more “End Perpetual Grinding – Marry Titanforging and Artifact Systems?”
My Slow Re-engagement with World of Warcraft – How I Figured Out World Mob Scaling Was Bad
It’s funny, you know? A lot of my recent WoW posts have focused on how the game is in something of an iffy-state – not necessarily bad,… Read more “My Slow Re-engagement with World of Warcraft – How I Figured Out World Mob Scaling Was Bad”
Patch 8.2 Livestream Recap – Essence-tial Information
Well, the patch 8.2 livestream has ended, and with it, an avalanche of press coverage from influencers – Sloot talking about the Heart of Azeroth, Taliesin and… Read more “Patch 8.2 Livestream Recap – Essence-tial Information”