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Kaylriene

Kaylriene

WoW, FFXIV, and General Nerdery

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    Tag: development

    The First Week of Shadowlands In The Book – How Is It?

    Well, one week down, and many more to go (probably around 52 or so of them!) in the newest World of Warcraft expansion, Shadowlands. What are my… Read more “The First Week of Shadowlands In The Book – How Is It?”

    December 1, 2020 by Kaylriene

    The Shifting Vision of WoW – As Told By A Former Team Member

    Today, I didn’t expect to actually have a WoW post to write, as I’m just holding out for the Shadowlands launch next week. But a story popped… Read more “The Shifting Vision of WoW – As Told By A Former Team Member”

    November 18, 2020 by Kaylriene

    The Hot Tea – On Player Feedback, Acceptance or Lack Thereof, and Community

    It’s been a while since I’ve gotten to dive into a post that is both about the game while also being a sort of meta-analysis of the… Read more “The Hot Tea – On Player Feedback, Acceptance or Lack Thereof, and Community”

    October 16, 2020 by Kaylriene

    The Shadowlands Delay and a Hopeful Trend for Blizzard

    Two years ago, we were all sort of coming to terms with what Battle for Azeroth was. It was a rough expansion launch, starting with a divisive… Read more “The Shadowlands Delay and a Hopeful Trend for Blizzard”

    October 7, 2020 by Kaylriene

    Blizzard’s Announcement of Covenant Changes And The Essence Of Time

    There are, as I type this, 30 days and change until the global release of the Shadowlands expansion. This is important not just a context setting for… Read more “Blizzard’s Announcement of Covenant Changes And The Essence Of Time”

    September 26, 2020 by Kaylriene

    Rising from the Ashes – Bonfire, Second Dinner, Dreamhaven, and the Harvesting of Nostalgic Appreciation

    Today, Mike Morhaime (yes, the very same!) announced the formation of a game company – seemingly, serving many of the same roles as a publisher. Called Dreamhaven,… Read more “Rising from the Ashes – Bonfire, Second Dinner, Dreamhaven, and the Harvesting of Nostalgic Appreciation”

    September 23, 2020 by Kaylriene

    My Attempt at Making A Game, Part 1 – The Design Document and Outlining the Goals

    The process of designing my self-made game project is underway. Something I’ve read about a fair amount before, and have taken lessons on, is the creation of… Read more “My Attempt at Making A Game, Part 1 – The Design Document and Outlining the Goals”

    January 11, 2020January 11, 2020 by Kaylriene

    Developer Appreciation from the Past – The Legacy of Ghostcrawler

    For a second post for developer appreciation week, and as a lead-in for a planned third part, I want to dive into the past and discuss a… Read more “Developer Appreciation from the Past – The Legacy of Ghostcrawler”

    August 19, 2019 by Kaylriene

    A Realm Rebirthed – Appreciation for Naoki Yoshida

    Final Fantasy XIV v1.0 launched on September 30th, 2010. A project that had been in the works for 5 years, the game had delayed the PS3 version… Read more “A Realm Rebirthed – Appreciation for Naoki Yoshida”

    August 18, 2019August 18, 2019 by Kaylriene

    Blizzard In The Present – The Creeping Influence Of Activision?

    For this week’s posts, I’d like to take a deeper look at Blizzard itself, including some recent news about the company structure and how things are being… Read more “Blizzard In The Present – The Creeping Influence Of Activision?”

    December 3, 2018 by Kaylriene

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