I’m going to use today’s post to warm up talking about the upcoming content season in World of Warcraft’s The War Within expansion. It’s because before discussing… Read more “Approachability is Key – Some Thoughts on The War Within’s First and Second Mythic Plus Seasons”
Tag: difficulty
The Difficulty With (And Of) Delves
Delves are an interesting component of the new endgame of WoW in The War Within. Already, Delves are something of a standout because they represent a new… Read more “The Difficulty With (And Of) Delves”
Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why
Picture this: you’re healing a dungeon in World of Warcraft, and things are going well, when the boss stops to cast a huge party-wide damage hit. You’ve… Read more “Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why”
Dragonflight Season 3 and the Question of What Is Too Easy
Dragonflight Season 3 content is…interesting. Blizzard aimed at changing up some of the things that made last season feel heavily frontloaded by new changes – better integration… Read more “Dragonflight Season 3 and the Question of What Is Too Easy”
Raiding, Content Difficulty, and Elitism At The Upper Echelon
Over the weekend, there were a lot of pieces of news and things I could have written about, but one in particular caught my eye and led… Read more “Raiding, Content Difficulty, and Elitism At The Upper Echelon”
Difficulty Ramps and How Endgame-Focused MMOs Fail To Onboard Players
I find difficulty discussion in games quite tedious, because it sparks the most elitist, garbage takes one can imagine. Soulsborne games get this the worst, but all… Read more “Difficulty Ramps and How Endgame-Focused MMOs Fail To Onboard Players”
Boss Mechanics Versus Player Mechanics
Something my recent forays into Savage raiding and harder EX trial pushing in FFXIV has brought to mind is a key difference between the core combat gameplay… Read more “Boss Mechanics Versus Player Mechanics”
How Hard Should An Endboss Be, Anyways? Sire Denathrius Discussion
On normal, inside the halls of Castle Nathria, I proclaimed the raid overall was pretty reasonably tuned, with a couple of wall fights early that made Sire… Read more “How Hard Should An Endboss Be, Anyways? Sire Denathrius Discussion”
Taking the MM Out of MMORPG – Solo Content and Why I Enjoy It
(Editor’s Note: Originally, I would just have written a hype train that describes this stuff, and then written a post about soloing, but given that this is… Read more “Taking the MM Out of MMORPG – Solo Content and Why I Enjoy It”
Raiding Difficulty – A Re-Evaluation of the Endgame Differences of WoW and Final Fantasy XIV
(Editor’s note – hey, so…uh…this was gonna be up last week, but between capturing a lot of screenshots and then being moved to work from home due… Read more “Raiding Difficulty – A Re-Evaluation of the Endgame Differences of WoW and Final Fantasy XIV”