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Kaylriene

Kaylriene

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    Tag: difficulty

    Approachability is Key – Some Thoughts on The War Within’s First and Second Mythic Plus Seasons

    I’m going to use today’s post to warm up talking about the upcoming content season in World of Warcraft’s The War Within expansion. It’s because before discussing… Read more “Approachability is Key – Some Thoughts on The War Within’s First and Second Mythic Plus Seasons”

    February 22, 2025 by Kaylriene

    The Difficulty With (And Of) Delves

    Delves are an interesting component of the new endgame of WoW in The War Within. Already, Delves are something of a standout because they represent a new… Read more “The Difficulty With (And Of) Delves”

    September 17, 2024September 22, 2024 by Kaylriene

    Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why

    Picture this: you’re healing a dungeon in World of Warcraft, and things are going well, when the boss stops to cast a huge party-wide damage hit. You’ve… Read more “Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why”

    May 8, 2024 by Kaylriene

    Dragonflight Season 3 and the Question of What Is Too Easy

    Dragonflight Season 3 content is…interesting. Blizzard aimed at changing up some of the things that made last season feel heavily frontloaded by new changes – better integration… Read more “Dragonflight Season 3 and the Question of What Is Too Easy”

    December 3, 2023 by Kaylriene

    Raiding, Content Difficulty, and Elitism At The Upper Echelon

    Over the weekend, there were a lot of pieces of news and things I could have written about, but one in particular caught my eye and led… Read more “Raiding, Content Difficulty, and Elitism At The Upper Echelon”

    July 4, 2022 by Kaylriene

    Difficulty Ramps and How Endgame-Focused MMOs Fail To Onboard Players

    I find difficulty discussion in games quite tedious, because it sparks the most elitist, garbage takes one can imagine. Soulsborne games get this the worst, but all… Read more “Difficulty Ramps and How Endgame-Focused MMOs Fail To Onboard Players”

    June 23, 2022 by Kaylriene

    Boss Mechanics Versus Player Mechanics

    Something my recent forays into Savage raiding and harder EX trial pushing in FFXIV has brought to mind is a key difference between the core combat gameplay… Read more “Boss Mechanics Versus Player Mechanics”

    January 27, 2022 by Kaylriene

    How Hard Should An Endboss Be, Anyways? Sire Denathrius Discussion

    On normal, inside the halls of Castle Nathria, I proclaimed the raid overall was pretty reasonably tuned, with a couple of wall fights early that made Sire… Read more “How Hard Should An Endboss Be, Anyways? Sire Denathrius Discussion”

    March 11, 2021 by Kaylriene

    Taking the MM Out of MMORPG – Solo Content and Why I Enjoy It

    (Editor’s Note: Originally, I would just have written a hype train that describes this stuff, and then written a post about soloing, but given that this is… Read more “Taking the MM Out of MMORPG – Solo Content and Why I Enjoy It”

    July 2, 2020 by Kaylriene

    Raiding Difficulty – A Re-Evaluation of the Endgame Differences of WoW and Final Fantasy XIV

    (Editor’s note – hey, so…uh…this was gonna be up last week, but between capturing a lot of screenshots and then being moved to work from home due… Read more “Raiding Difficulty – A Re-Evaluation of the Endgame Differences of WoW and Final Fantasy XIV”

    March 16, 2020 by Kaylriene

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