My last few posts have been largely positive on the daily world content of WoW patch 8.3, Visions of N’Zoth, but there are some downsides to discuss.… Read more “Visions of N’Zoth Pre-Raid Content Review – Great Template, Very Rough Edges”
Tag: feedback
The Repeatable Content of Patch 8.3…is Good?
Patch 8.3’s repeatable content structure is one of the better elements of a patch this whole expansion. To start with, let me say this – yes, it… Read more “The Repeatable Content of Patch 8.3…is Good?”
Horrific Visions – A Model for Gameplay but Not For Rewards
Horrific Visions are a gameplay mechanism that attempts to please a lot of masters. It has solo gameplay, small group gameplay, simple objectives that reward skill, more… Read more “Horrific Visions – A Model for Gameplay but Not For Rewards”
Day One of Visions of N’Zoth – The Good, The Bad, and The Ugly
Day one of a new patch is always an interesting sight. Logging in, I hadn’t read up too much on the actual quest chain that would unfold,… Read more “Day One of Visions of N’Zoth – The Good, The Bad, and The Ugly”
Ephemeral Grinds and The Current Nature of World of Warcraft
Something clicked for me fairly recently when considering the concept of grinding in MMOs. Tale as old as time – there are fiercely entrenched camps of opinion… Read more “Ephemeral Grinds and The Current Nature of World of Warcraft”
Is World of Warcraft Gear More Complex Today Than Ever? (Spoiler Alert: No)
A core assertion among many dissatisfied WoW players that I see/read is that gearing in Battle for Azeroth is more complicated than ever – a thesis that… Read more “Is World of Warcraft Gear More Complex Today Than Ever? (Spoiler Alert: No)”
My Personal Story of Laptop Ownership, Bridging Into All The Gaming Stuff at CES 2020
On some level, I want to like laptops. I’ve spent a good chunk of my professional life armed with a laptop for work, not always, but once… Read more “My Personal Story of Laptop Ownership, Bridging Into All The Gaming Stuff at CES 2020”
The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV
I’ve mentioned a sort of crushing possibility space in a few recent posts, when referencing why I haven’t played much Final Fantasy XIV. With a few days… Read more “The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV”
2019 in Review Part 3 – The Site and Blog, A Personal Celebration
(Editor’s note – and here is part 3 of my year in review, this one just discussing the blog and how my site did!) Lastly, a part… Read more “2019 in Review Part 3 – The Site and Blog, A Personal Celebration”
Storytelling In Real-Time and With Real Life: A Look At The Story Of Wrestle Kingdom 14 and Tetsuya Naito
(Warning – this post is going to be 2,282 words of me just geeking out about wrestling – again. Initially, I was going to tie it into… Read more “Storytelling In Real-Time and With Real Life: A Look At The Story Of Wrestle Kingdom 14 and Tetsuya Naito”