One of the things I love most about videogames is the ability to communicate complex feelings, emotions, and concepts through gameplay without a single word. When I… Read more “Communicating Complicated Emotions – The Journey of Gris”
Tag: feedback
Simplicity For the Sake Of Gameplay – Sending Less-Played Alts to Nazjatar
Something I feel has no good answers in the current state of World of Warcraft is the way in which patch story quests unfold. Early in the… Read more “Simplicity For the Sake Of Gameplay – Sending Less-Played Alts to Nazjatar”
World of Warcraft – Reflecting on Fifteen Years
Over the last week, WoW hit a major milestone, turning 15 (for real, a launch anniversary!) and with that, I felt it would be fun to talk… Read more “World of Warcraft – Reflecting on Fifteen Years”
Doki Doki Literature Club – A Fun (Sometimes Terrifying) Exploration of Games as Media
Doki Doki Literature Club (henceforth referred to a DDLC so I can save my typing hands) is an interesting game. I want to note a few things… Read more “Doki Doki Literature Club – A Fun (Sometimes Terrifying) Exploration of Games as Media”
Getting Analytical -The Trajectory of WoW Classic
With the initial fervor settling to a calmer level, I think now is a good time to revisit the idea of World of Warcraft Classic. Classic has… Read more “Getting Analytical -The Trajectory of WoW Classic”
The Value of Playing “Wrong” – Why It Should Exist
Something I’ve thought about a lot – A LOT – with the introduction of Diablo IV at Blizzcon 2019 and all the loving callbacks to Diablo II… Read more “The Value of Playing “Wrong” – Why It Should Exist”
A Possibly-Controversial Take on Corruption
Titanforging and Warforging are gone!…for Season 4 of BfA, but maybe forever, and replaced with something new. Corruption, the new mechanic, is sort of an oddball idea… Read more “A Possibly-Controversial Take on Corruption”
The Tale of my Tenth Blizzcon – A Report on 2019
It feels like yesterday that I went to Blizzcon 2005, the first one ever. And last weekend, 14 years later, the tenth one I’ve attended came to… Read more “The Tale of my Tenth Blizzcon – A Report on 2019”
Systems Versus Lore – The Core Conflict of Expansion Design
When reflecting on the announcement of World of Warcraft: Shadowlands, something jumped out at me. Broadly speaking, I think you can bucket modern WoW expansions into two… Read more “Systems Versus Lore – The Core Conflict of Expansion Design”
Shadowlands – Can Blizzard Deliver?
Before I dive into my analysis of what was actually announced (because you’ve probably read the core features list a few times now from various other bloggers… Read more “Shadowlands – Can Blizzard Deliver?”