When I was a kid, in a time before I played MMOs, there was this fascination with the idea of melee combat. A lot of games I… Read more “Melee Combat and Gameplay Feel”
Tag: feedback
About Classic and Criticism
I’ve spent a lot of time in the run-up to World of Warcraft Classic talking about how people excited for the game may want to temper expectations,… Read more “About Classic and Criticism”
Classic, Community, and Cultivation
One thing that I think is a make or break for World of Warcraft Classic is going to be the community. Something I think that is often… Read more “Classic, Community, and Cultivation”
The Sense of World and the Lack of World Development in World of Warcraft and Final Fantasy XIV
Something I was thinking about in a longer post I was working on, is that modern games often are designed in a way that makes lots of… Read more “The Sense of World and the Lack of World Development in World of Warcraft and Final Fantasy XIV”
Evaluating Battle for Azeroth – Could It End Life as a Good Expansion?
Something that occurred to me the other day is that I cannot evaluate Battle for Azeroth solely as BfA, the product – yet. Because I realized that… Read more “Evaluating Battle for Azeroth – Could It End Life as a Good Expansion?”
A Really Quick Post About The Oddity of Classic World First Racing (1,458 words “quick”)
I had two different posts in the works for today, but those ground to a halt once I saw this news story. Method Announces the Classic Race… Read more “A Really Quick Post About The Oddity of Classic World First Racing (1,458 words “quick”)”
A Treatise on Ion Hazzikostas
(Excuse the awful selfie, heh) To continue on my developer appreciation posts for the week, one of the few times my posts are going to be fairly… Read more “A Treatise on Ion Hazzikostas”
A Realm Rebirthed – Appreciation for Naoki Yoshida
Final Fantasy XIV v1.0 launched on September 30th, 2010. A project that had been in the works for 5 years, the game had delayed the PS3 version… Read more “A Realm Rebirthed – Appreciation for Naoki Yoshida”
Heroic Eternal Palace – 6/8 and Revisiting the Topic of Difficulty
My guild is now 6/8 on Heroic Eternal Palace, and the feeling I had during normal is creeping back in. Eternal Palace, across the board, feels like… Read more “Heroic Eternal Palace – 6/8 and Revisiting the Topic of Difficulty”
The Journey to Level 80 Gunbreaker, and Lessons Learned on Tanking in Final Fantasy XIV
Now that my Gunbreaker in Final Fantasy XIV has hit 77 and is closing in on the current level cap of the game, it is time to… Read more “The Journey to Level 80 Gunbreaker, and Lessons Learned on Tanking in Final Fantasy XIV”