Due to a combination of work fatigue and just plain forgetfulness, I totally missed this last week, so here is a two-fer – what I’ve done in… Read more “Weekly Hype Train Week of 3/31/2020 – The Catchup Edition”
Tag: final fantasy xiv
Raiding Difficulty – A Re-Evaluation of the Endgame Differences of WoW and Final Fantasy XIV
(Editor’s note – hey, so…uh…this was gonna be up last week, but between capturing a lot of screenshots and then being moved to work from home due… Read more “Raiding Difficulty – A Re-Evaluation of the Endgame Differences of WoW and Final Fantasy XIV”
Weekly Hype Train Week of 2/25/2020
2020 still feels very timewarpy, in that it feels like it was a long time since the last time I wrote one of these, but hey! It’s… Read more “Weekly Hype Train Week of 2/25/2020”
Rewards and Progression – Looking at Content Models from Classic WoW to Modern Final Fantasy XIV
Something I keep coming back to as a theme in my head lately is gear and gear progression in MMOs. One of the key opportunities I find… Read more “Rewards and Progression – Looking at Content Models from Classic WoW to Modern Final Fantasy XIV”
The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV
I’ve mentioned a sort of crushing possibility space in a few recent posts, when referencing why I haven’t played much Final Fantasy XIV. With a few days… Read more “The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV”
2019 In Review Parts 1 and 2 – The Games Industry and My MMO Titles
(Editor’s note – this post started as one whole, cohesive 2019 recap, including gaming news, MMO news, and blog recap. However, the draft was nearing 3,000 words… Read more “2019 In Review Parts 1 and 2 – The Games Industry and My MMO Titles”
My Games of the Decade – Part 5 – Final Fantasy XIV
A game that was out for nearly the full decade, Final Fantasy XIV is a fascinating tale of a game in crisis, a company eager to redeem… Read more “My Games of the Decade – Part 5 – Final Fantasy XIV”
Melee Combat and Gameplay Feel
When I was a kid, in a time before I played MMOs, there was this fascination with the idea of melee combat. A lot of games I… Read more “Melee Combat and Gameplay Feel”
The Sense of World and the Lack of World Development in World of Warcraft and Final Fantasy XIV
Something I was thinking about in a longer post I was working on, is that modern games often are designed in a way that makes lots of… Read more “The Sense of World and the Lack of World Development in World of Warcraft and Final Fantasy XIV”
On Sandboxes and Theme Parks – My Personal Opinion
There is something of a theme I noticed in comments I received on my appreciation post for Naoki Yoshida yesterday, and rather than writing a handful of… Read more “On Sandboxes and Theme Parks – My Personal Opinion”