Last night, I finished both layers 5 and 6 of the Twisting Corridors, getting my Spirestalker title, and it went pretty well. A few mistakes nearly jeopardized… Read more “The Twisting Corridors and 9.1 – Or, What Purpose is There to Them At This Point?”
Tag: game design
Tuning and Tweaking Over Tackling The Real Problem – 3% Buffs and My Frustration With Shadowlands Balancing
This week marked a round of much-needed adjustments to Shadowlands content and classes. Or, well, it would have, if the adjustments meaningfully addressed the actual problems. I… Read more “Tuning and Tweaking Over Tackling The Real Problem – 3% Buffs and My Frustration With Shadowlands Balancing”
A More Thorough and Nuanced Look at Gear In Shadowlands
Throughout these first two and a half months of Shadowlands (it has been that long already?!), something of a constant theme has been bubbling up to the… Read more “A More Thorough and Nuanced Look at Gear In Shadowlands”
Shadowlands and Change Management – Where Things Went Awry
A lot of my recent posts about Shadowlands have had a certain theme to them, which is easy enough to state: Blizzard did not do a great… Read more “Shadowlands and Change Management – Where Things Went Awry”
Tanks for the Threat – Threat Changed In Shadowlands and I Don’t Like It
Tank design in most holy trinity MMOs boils down to managing a trifecta of gameplay components for a player to focus on and learn – managing threat,… Read more “Tanks for the Threat – Threat Changed In Shadowlands and I Don’t Like It”
Covenants In Shadowlands, Post Launch – How Are They?
Covenants were, and are, the big, marquee thing about Shadowlands that is marketed and promoted when Blizzard hypes Shadowlands. A choice of 4 for each character to… Read more “Covenants In Shadowlands, Post Launch – How Are They?”
Loot Is Loot – A Look At Shadowlands Rewards Today and What The Future May Hold
Loot is loot is an overriding, new/old philosophy that the WoW team has put into full effect with Shadowlands. With Warforging systems all the way up to… Read more “Loot Is Loot – A Look At Shadowlands Rewards Today and What The Future May Hold”
Shadowlands: The First Alt-Friendly Expansion Start in Years
Something has been sort of clicking about the design of World of Warcraft: Shadowlands, since I’ve been level 60 and playing around on my new raid main.… Read more “Shadowlands: The First Alt-Friendly Expansion Start in Years”
The First Week of Shadowlands In The Book – How Is It?
Well, one week down, and many more to go (probably around 52 or so of them!) in the newest World of Warcraft expansion, Shadowlands. What are my… Read more “The First Week of Shadowlands In The Book – How Is It?”
The Shifting Vision of WoW – As Told By A Former Team Member
Today, I didn’t expect to actually have a WoW post to write, as I’m just holding out for the Shadowlands launch next week. But a story popped… Read more “The Shifting Vision of WoW – As Told By A Former Team Member”