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Kaylriene

Kaylriene

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    Tag: game design

    Chasing Goals – My Launch Set of Final Fantasy XIV Goals For Endwalker

    This post is spoiler-free! Endwalker has officially been out just over a week, and nearly two counting early access. As I was doing in the lead-up to… Read more “Chasing Goals – My Launch Set of Final Fantasy XIV Goals For Endwalker”

    December 15, 2021 by Kaylriene

    The First Day of Endwalker An Almost-Entirely Spoiler-Free Discussion

    Yesterday was the first day of Square-Enix’s biggest MMO launch, the 4th Final Fantasy XIV expansion, Endwalker. Going into launch day for Early Access, we already knew… Read more “The First Day of Endwalker An Almost-Entirely Spoiler-Free Discussion”

    December 4, 2021 by Kaylriene

    “Existing In A Shared Space” And Other Thoughts After Shadowlands Hits One Year Old

    Shadowlands, the 8th expansion for World of Warcraft, launched 1 year and 1 day ago. It has been a contentious expansion, full of moments where players of… Read more ““Existing In A Shared Space” And Other Thoughts After Shadowlands Hits One Year Old”

    November 24, 2021 by Kaylriene

    Sidenote, Sorta: Learning To Properly 3D Render and Model Using Blender: The Beginning

    I’ve written a couple times in the past about two divergent but related topics – wanting to make a game myself and 3D modelling and rendering as… Read more “Sidenote, Sorta: Learning To Properly 3D Render and Model Using Blender: The Beginning”

    November 23, 2021 by Kaylriene

    Patch 9.1.5, The Investor Call Timing, and That VentureBeat Interview

    WoW is in an interesting time right now, to say the least. We all already know that, and much digital and real ink has been spilled over… Read more “Patch 9.1.5, The Investor Call Timing, and That VentureBeat Interview”

    November 2, 2021 by Kaylriene

    Sanctum of Domination In Review

    For a lot of people, the reality of World of Warcraft is pretty bleak right now – a likely 5 more months of this damned raid. But… Read more “Sanctum of Domination In Review”

    October 31, 2021 by Kaylriene

    My Continuing Adventures in New World, Volume 3

    I’ve been playing a lot of New World still. At level 47, a few weapons in the high-teens on their levels (and Hatchet maxed out at 20),… Read more “My Continuing Adventures in New World, Volume 3”

    October 31, 2021 by Kaylriene

    A Brave New World (Not The Novel)

    Two weeks ago now, Amazon Games finally launched their first project – the MMORPG New World. Launched on Steam to near-million player concurrency, the game has been… Read more “A Brave New World (Not The Novel)”

    October 11, 2021 by Kaylriene

    A Look at the Impact of Seasonal Content Cycles on World of Warcraft

    It wasn’t that long ago, but just 5 short years ago, the idea of what a content cycle in WoW looked like was fundamentally quite different from… Read more “A Look at the Impact of Seasonal Content Cycles on World of Warcraft”

    September 24, 2021 by Kaylriene

    Art, Friction, And Reward – Talking About The Big WoW 9.1.5 Changes

    Video games are art. Rest in peace Roger Ebert, but you were wrong on this one. I want to talk about the changes coming for WoW in… Read more “Art, Friction, And Reward – Talking About The Big WoW 9.1.5 Changes”

    September 11, 2021September 12, 2021 by Kaylriene

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