Okay, so when I went to bed…this morning, let’s be real, I was expecting to write a very, very different post today. I was gonna talk about… Read more “The Good, Great, Really Good News of Patch 9.1.5”
Tag: game design
Revisiting Torghast 2.0 – The Good, The Bad, The Ugly
It’s been nearly two months of patch 9.1 in WoW now. One of the big, marquee features of Shadowlands was Torghast – this attempt at bringing a… Read more “Revisiting Torghast 2.0 – The Good, The Bad, The Ugly”
Strong Core, Weak Fluff – The Real Weakness of Modern World of Warcraft
No way to kick off a week like a huge analytical post! In WoW discourse for the last 5+ years, there’s something of a theme, and I’ve… Read more “Strong Core, Weak Fluff – The Real Weakness of Modern World of Warcraft”
Two Weeks Clean – Thoughts On 14 WoW-Free Days
The interesting thing about World of Warcraft is how the little things about the game don’t bother you when you’re in the trenches. Two weeks ago, I… Read more “Two Weeks Clean – Thoughts On 14 WoW-Free Days”
Final Fantasy XIV’s Damage Meta And How It May Influence World of Warcraft
It is rare that combat design choices made in FFXIV are integrated into WoW. In the current lifespan of both games, FFXIV has largely taken a lead… Read more “Final Fantasy XIV’s Damage Meta And How It May Influence World of Warcraft”
The Torghast Changes of 9.1 – Or, Blizzard Doesn’t Know How To Give Us What We Want
Torghast has a checkered history in its already-short existence of being highly polarizing and controversial. To some players, it is a decent-enough roguelike that has some fun… Read more “The Torghast Changes of 9.1 – Or, Blizzard Doesn’t Know How To Give Us What We Want”
Some Analysis Of Blizzard As Sinking Ship, Based On The Recent Departures
I am often stuck feeling rather conflicted about my enjoyment of games made by modern-day Blizzard Entertainment. On the one hand, there was a point in time… Read more “Some Analysis Of Blizzard As Sinking Ship, Based On The Recent Departures”
The Social Impact of Patch 9.1’s Delay
Much has already been said, both here and in all other corners of the WoWosphere, about how drastically, awfully, terribly late the upcoming Chains of Domination, patch… Read more “The Social Impact of Patch 9.1’s Delay”
The Many-Layered Challenges of the Twisting Corridors of Torghast – My Completely-Solo Journey to the Corridor Creeper
Around 2 AM local time, I did it. The boss on floor 18 of Layer 8 felled, the achievement pop-up shown, the mount added to my collection.… Read more “The Many-Layered Challenges of the Twisting Corridors of Torghast – My Completely-Solo Journey to the Corridor Creeper”
The Twisting Corridors and 9.1 – Or, What Purpose is There to Them At This Point?
Last night, I finished both layers 5 and 6 of the Twisting Corridors, getting my Spirestalker title, and it went pretty well. A few mistakes nearly jeopardized… Read more “The Twisting Corridors and 9.1 – Or, What Purpose is There to Them At This Point?”