(There will be some mild gameplay spoilers for 5.3 in this post, and a screenshot of the trial) Something interesting seems to be brewing in the design… Read more “The Changing Shape of Healing in Final Fantasy XIV – Based on the Newest EX Trial”
Tag: game design
Torghast in Beta – It’s Really Good, Actually?
I’ve been talking a lot for the past few days about things in the World of Warcraft Shadowlands beta that irk me. Whether it is the meandering,… Read more “Torghast in Beta – It’s Really Good, Actually?”
Shadowlands Beta Dungeon Impressions – 5/8 Dungeons Complete
One thing I tend to enjoy a lot at the beginning of an expansion lately and then fall out of over the course of an expansion, dungeon… Read more “Shadowlands Beta Dungeon Impressions – 5/8 Dungeons Complete”
On Second Look – A Closer View of The Maw
Last week, I was fairly positive on the Shadowlands beta save for one important piece of content – I was absolutely unhappy with the state of the… Read more “On Second Look – A Closer View of The Maw”
On Starting Experiences – Addendum 3 of 2 -Why Is There an “Endgame” Anyways?
Before I resume the pile-on of Shadowlands beta info, I wanted to get out two additional posts about starting and level-up experiences in MMOs. One comment in… Read more “On Starting Experiences – Addendum 3 of 2 -Why Is There an “Endgame” Anyways?”
On Balance and Choice – The Difficulty of WoW’s Legacy Systems
My post yesterday sparked a lot of great discussion about Blizzard and balancing that I think are worth looking at in detail and via comparison to other… Read more “On Balance and Choice – The Difficulty of WoW’s Legacy Systems”
The Paradox of Choice: On Covenant Abilities and Community Reactions
One of the more broadly contentious aspects of the Shadowlands design paradigm is the use of Covenant abilities. Rather than building a spec-based system like Legion Artifacts,… Read more “The Paradox of Choice: On Covenant Abilities and Community Reactions”
The Maw In Focus – How To Design Unwelcoming, But Fun, Spaces and Why It Seemingly Falls Short
In my Shadowlands media blitz recap post, the most text for me was devoted to The Maw. There is a fairly simple reason why – the design… Read more “The Maw In Focus – How To Design Unwelcoming, But Fun, Spaces and Why It Seemingly Falls Short”
Passive Damage and Its Negative Gameplay Impact
Most of us play games to interact with the mechanics of said game in a meaningful, substantial way. When a game removes layers of interaction, it can… Read more “Passive Damage and Its Negative Gameplay Impact”
The Re-revisit Of Horrific Visions
Given that patch 8.3 for World of Warcraft: Battle For Azeroth has been out for over a month now, it seems like a good time to revisit… Read more “The Re-revisit Of Horrific Visions”