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Kaylriene

Kaylriene

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    Tag: game design

    It’s Blizzcon Eve and I Still Don’t Know What They’ll Announce – Why That Is Good (A Spoiler-Light Post)

    Today, I’m back in the States, in Anaheim, Blizzcon wristband key on and ready! Yet, something strange and interesting – I still don’t fully know what Blizzard… Read more “It’s Blizzcon Eve and I Still Don’t Know What They’ll Announce – Why That Is Good (A Spoiler-Light Post)”

    October 31, 2019 by Kaylriene

    Skills to Pay the Bills – How I’d Manage Skillpoints in Modern WoW

    It was Monday here in the states when I started this post, and since my workplace has some system issues preventing real work from being done, now… Read more “Skills to Pay the Bills – How I’d Manage Skillpoints in Modern WoW”

    September 17, 2019September 17, 2019 by Kaylriene

    Graphics, Art, and Immersion

    Technically, Blaugust is over as of 90 minutes ago (in my time zone of PDT) and so this kind of doesn’t count, I suppose. I did rack… Read more “Graphics, Art, and Immersion”

    September 1, 2019September 1, 2019 by Kaylriene

    Melee Combat and Gameplay Feel

    When I was a kid, in a time before I played MMOs, there was this fascination with the idea of melee combat. A lot of games I… Read more “Melee Combat and Gameplay Feel”

    August 29, 2019August 29, 2019 by Kaylriene

    A Treatise on Ion Hazzikostas

    (Excuse the awful selfie, heh) To continue on my developer appreciation posts for the week, one of the few times my posts are going to be fairly… Read more “A Treatise on Ion Hazzikostas”

    August 20, 2019 by Kaylriene

    “Constructive Dissatisfaction” and PvE Balance in World of Warcraft

    Something I talked about in an earlier post about the goal of my blog was being “constructively dissatisfied” with things – knowing why and what makes you… Read more ““Constructive Dissatisfaction” and PvE Balance in World of Warcraft”

    August 9, 2019August 9, 2019 by Kaylriene

    The Eroded Legacy of Legacy Content

    Something interesting happens to MMOs as they age and grow older. The roots of the game, the original level 1 content, those things that players first see,… Read more “The Eroded Legacy of Legacy Content”

    August 8, 2019 by Kaylriene

    On Raiding, Difficulty, and The Need for Varied Content

    Raiding has, traditionally, been one of the things that World of Warcraft has done “right” even as the rest of the game is not doing so well.… Read more “On Raiding, Difficulty, and The Need for Varied Content”

    August 4, 2019 by Kaylriene

    Are MMO’s Too Difficult to Get Into?

    Blaugust day 3 is here, and with it, something I thought about the other day. A few of the people I follow play the game Riders of… Read more “Are MMO’s Too Difficult to Get Into?”

    August 4, 2019August 4, 2019 by Kaylriene

    World of Warcraft Patch 8.2.5 – Intent vs. Execution

    8.2.5 development notes are out, and I find the stated intent interesting. Firstly, I feel like I need to start with my opinion of developer notes. I… Read more “World of Warcraft Patch 8.2.5 – Intent vs. Execution”

    July 30, 2019 by Kaylriene

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