It’s funny, you know? A lot of my recent WoW posts have focused on how the game is in something of an iffy-state – not necessarily bad,… Read more “My Slow Re-engagement with World of Warcraft – How I Figured Out World Mob Scaling Was Bad”
Tag: game design
Design Challenges – Gameplay-Oriented Thought vs. Systems Design
One of the big takeaways I had from revisiting an old design document I made in 2005 was that there is a variation in approach that to… Read more “Design Challenges – Gameplay-Oriented Thought vs. Systems Design”
Simple Can Be Fun – A Quick Talk About My Time In Tetris 99
If you’ve been around gaming in 2019, you’ve probably seen the battle royale craze reaching a new highpoint with Fortnite, PlayerUnknown’s Battlegrounds, and Apex Legends being 3… Read more “Simple Can Be Fun – A Quick Talk About My Time In Tetris 99”