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Kaylriene

Kaylriene

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    Tag: game design

    My Slow Re-engagement with World of Warcraft – How I Figured Out World Mob Scaling Was Bad

    It’s funny, you know? A lot of my recent WoW posts have focused on how the game is in something of an iffy-state – not necessarily bad,… Read more “My Slow Re-engagement with World of Warcraft – How I Figured Out World Mob Scaling Was Bad”

    April 29, 2019April 29, 2019 by Kaylriene

    Design Challenges – Gameplay-Oriented Thought vs. Systems Design

    One of the big takeaways I had from revisiting an old design document I made in 2005 was that there is a variation in approach that to… Read more “Design Challenges – Gameplay-Oriented Thought vs. Systems Design”

    April 8, 2019April 9, 2019 by Kaylriene

    Simple Can Be Fun – A Quick Talk About My Time In Tetris 99

    If you’ve been around gaming in 2019, you’ve probably seen the battle royale craze reaching a new highpoint with Fortnite, PlayerUnknown’s Battlegrounds, and Apex Legends being 3… Read more “Simple Can Be Fun – A Quick Talk About My Time In Tetris 99”

    April 1, 2019April 1, 2019 by Kaylriene

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