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Kaylriene

Kaylriene

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    Tag: gameplay design

    Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why

    Picture this: you’re healing a dungeon in World of Warcraft, and things are going well, when the boss stops to cast a huge party-wide damage hit. You’ve… Read more “Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why”

    May 8, 2024 by Kaylriene

    The Struggle of Flavor, Gameplay, and Long-Term Prospects of The War Within’s Hero Talent System

    When Blizzard mentions that they want something to both have flavor and also be a source of player power, it is usually a sign of trouble. Hero… Read more “The Struggle of Flavor, Gameplay, and Long-Term Prospects of The War Within’s Hero Talent System”

    March 17, 2024March 17, 2024 by Kaylriene

    Continuing My Savage Journey in FFXIV – Party Finder Observations and A Hard Loot Lesson

    My saga of Savage raiding to fill in that progression content need from leaving WoW behind has continued in earnest, and I have laughs and a genuine… Read more “Continuing My Savage Journey in FFXIV – Party Finder Observations and A Hard Loot Lesson”

    February 7, 2022 by Kaylriene

    Sanctum of Domination In Review

    For a lot of people, the reality of World of Warcraft is pretty bleak right now – a likely 5 more months of this damned raid. But… Read more “Sanctum of Domination In Review”

    October 31, 2021 by Kaylriene

    My Continuing Adventures in New World, Volume 3

    I’ve been playing a lot of New World still. At level 47, a few weapons in the high-teens on their levels (and Hatchet maxed out at 20),… Read more “My Continuing Adventures in New World, Volume 3”

    October 31, 2021 by Kaylriene

    Art, Friction, And Reward – Talking About The Big WoW 9.1.5 Changes

    Video games are art. Rest in peace Roger Ebert, but you were wrong on this one. I want to talk about the changes coming for WoW in… Read more “Art, Friction, And Reward – Talking About The Big WoW 9.1.5 Changes”

    September 11, 2021September 12, 2021 by Kaylriene

    Revisiting Torghast 2.0 – The Good, The Bad, The Ugly

    It’s been nearly two months of patch 9.1 in WoW now. One of the big, marquee features of Shadowlands was Torghast – this attempt at bringing a… Read more “Revisiting Torghast 2.0 – The Good, The Bad, The Ugly”

    August 26, 2021 by Kaylriene

    The State of Mythic Plus Part 3/3: Where We Go From Here, In WoW Or Other Games

    In part 1 of this series, I discussed the history and implementation of Mythic Plus, and the core ideology of the mode of play. In part 2,… Read more “The State of Mythic Plus Part 3/3: Where We Go From Here, In WoW Or Other Games”

    April 26, 2021 by Kaylriene

    The Many-Layered Challenges of the Twisting Corridors of Torghast – My Completely-Solo Journey to the Corridor Creeper

    Around 2 AM local time, I did it. The boss on floor 18 of Layer 8 felled, the achievement pop-up shown, the mount added to my collection.… Read more “The Many-Layered Challenges of the Twisting Corridors of Torghast – My Completely-Solo Journey to the Corridor Creeper”

    March 31, 2021 by Kaylriene

    Tuning and Tweaking Over Tackling The Real Problem – 3% Buffs and My Frustration With Shadowlands Balancing

    This week marked a round of much-needed adjustments to Shadowlands content and classes. Or, well, it would have, if the adjustments meaningfully addressed the actual problems. I… Read more “Tuning and Tweaking Over Tackling The Real Problem – 3% Buffs and My Frustration With Shadowlands Balancing”

    February 7, 2021 by Kaylriene

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