Picture this: you’re healing a dungeon in World of Warcraft, and things are going well, when the boss stops to cast a huge party-wide damage hit. You’ve… Read more “Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why”
Tag: gameplay design
The Struggle of Flavor, Gameplay, and Long-Term Prospects of The War Within’s Hero Talent System
When Blizzard mentions that they want something to both have flavor and also be a source of player power, it is usually a sign of trouble. Hero… Read more “The Struggle of Flavor, Gameplay, and Long-Term Prospects of The War Within’s Hero Talent System”
Continuing My Savage Journey in FFXIV – Party Finder Observations and A Hard Loot Lesson
My saga of Savage raiding to fill in that progression content need from leaving WoW behind has continued in earnest, and I have laughs and a genuine… Read more “Continuing My Savage Journey in FFXIV – Party Finder Observations and A Hard Loot Lesson”
Sanctum of Domination In Review
For a lot of people, the reality of World of Warcraft is pretty bleak right now – a likely 5 more months of this damned raid. But… Read more “Sanctum of Domination In Review”
My Continuing Adventures in New World, Volume 3
I’ve been playing a lot of New World still. At level 47, a few weapons in the high-teens on their levels (and Hatchet maxed out at 20),… Read more “My Continuing Adventures in New World, Volume 3”
Art, Friction, And Reward – Talking About The Big WoW 9.1.5 Changes
Video games are art. Rest in peace Roger Ebert, but you were wrong on this one. I want to talk about the changes coming for WoW in… Read more “Art, Friction, And Reward – Talking About The Big WoW 9.1.5 Changes”
Revisiting Torghast 2.0 – The Good, The Bad, The Ugly
It’s been nearly two months of patch 9.1 in WoW now. One of the big, marquee features of Shadowlands was Torghast – this attempt at bringing a… Read more “Revisiting Torghast 2.0 – The Good, The Bad, The Ugly”
The State of Mythic Plus Part 3/3: Where We Go From Here, In WoW Or Other Games
In part 1 of this series, I discussed the history and implementation of Mythic Plus, and the core ideology of the mode of play. In part 2,… Read more “The State of Mythic Plus Part 3/3: Where We Go From Here, In WoW Or Other Games”
The Many-Layered Challenges of the Twisting Corridors of Torghast – My Completely-Solo Journey to the Corridor Creeper
Around 2 AM local time, I did it. The boss on floor 18 of Layer 8 felled, the achievement pop-up shown, the mount added to my collection.… Read more “The Many-Layered Challenges of the Twisting Corridors of Torghast – My Completely-Solo Journey to the Corridor Creeper”
Tuning and Tweaking Over Tackling The Real Problem – 3% Buffs and My Frustration With Shadowlands Balancing
This week marked a round of much-needed adjustments to Shadowlands content and classes. Or, well, it would have, if the adjustments meaningfully addressed the actual problems. I… Read more “Tuning and Tweaking Over Tackling The Real Problem – 3% Buffs and My Frustration With Shadowlands Balancing”