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Kaylriene

Kaylriene

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    Tag: gameplay

    The End of Multiboxing In WoW

    Yesterday, Blizzard made something unexpected official – that key broadcaster software, most commonly used to play multiple characters in the game, an act called “multiboxing” – was… Read more “The End of Multiboxing In WoW”

    November 4, 2020 by Kaylriene

    The Pros and Cons of the New Leveling System in World of Warcraft (10-50 Edition)

    So I finally did it. After having a Kul Tiran Druid sitting since I unlocked the race over a year ago, I took this character from 10… Read more “The Pros and Cons of the New Leveling System in World of Warcraft (10-50 Edition)”

    November 3, 2020 by Kaylriene

    Final Fantasy XIV Patch 5.35 Launch Day Impressions – Bozja Fun and Confusion, Housing Woes for Some, Waiting for 5.4

    Yesterday was the launch day for Final Fantasy XIV’s patch 5.35. The patch had a few major bullet point features: -Bozjan Southern Front, an instanced battlefield zone… Read more “Final Fantasy XIV Patch 5.35 Launch Day Impressions – Bozja Fun and Confusion, Housing Woes for Some, Waiting for 5.4”

    October 14, 2020 by Kaylriene

    The Role of Levels in World of Warcraft – Do They Have A Place?

    The other day, Wilhelm Arcturus had an excellent post up over at The Ancient Gaming Noob, discussing the possibility of a level squish in every expansion in… Read more “The Role of Levels in World of Warcraft – Do They Have A Place?”

    October 12, 2020 by Kaylriene

    The Root Cause of WoW Woes: Single-Use Systems

    I decided to go with a bold title on this one because I feel like I have a strong conclusion here! Consistently over the last few years… Read more “The Root Cause of WoW Woes: Single-Use Systems”

    October 9, 2020 by Kaylriene

    World of Warcraft, Content “Noise,” and the Endgame of Shadowlands

    Recently, I rewatched FoldingIdea’s excellent video on the allure of WoW Classic through the eyes of someone who played the original release, plays the live retail game,… Read more “World of Warcraft, Content “Noise,” and the Endgame of Shadowlands”

    October 6, 2020 by Kaylriene

    Paradise Killer – A Vaporwave Album Come To Life

    This is probably the closest I’ll get to a review on this blog, but I’ve spent around 12 hours the last few days diving into and finishing… Read more “Paradise Killer – A Vaporwave Album Come To Life”

    September 10, 2020 by Kaylriene

    Reflections In Crystal – A Recap of Why I Love Final Fantasy XIV With a Ton of Spoilers In the Back Half

    Alright, so this post will have spoilers for the MSQ story, elements of the alliance raid story, and almost all things to do with 5.3 story. If… Read more “Reflections In Crystal – A Recap of Why I Love Final Fantasy XIV With a Ton of Spoilers In the Back Half”

    August 12, 2020August 12, 2020 by Kaylriene

    Torghast in Beta – It’s Really Good, Actually?

    I’ve been talking a lot for the past few days about things in the World of Warcraft Shadowlands beta that irk me. Whether it is the meandering,… Read more “Torghast in Beta – It’s Really Good, Actually?”

    July 28, 2020July 28, 2020 by Kaylriene

    On Starting Experiences – Addendum 3 of 2 -Why Is There an “Endgame” Anyways?

    Before I resume the pile-on of Shadowlands beta info, I wanted to get out two additional posts about starting and level-up experiences in MMOs. One comment in… Read more “On Starting Experiences – Addendum 3 of 2 -Why Is There an “Endgame” Anyways?”

    July 23, 2020 by Kaylriene

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