Dawntrail’s launch in just about a week (for early access) means a chance to start fresh, attack Final Fantasy XIV from a new angle, and for a… Read more “Rising To Meet The Dawntrail – Tips For Progressing At The Start of a New Final Fantasy XIV Expansion”
Tag: grind
The World of Warcraft Experimental Streak, Part 1: Blundering Through Plunderstorm
Blizzard’s recent experimental streak on World of Warcraft has brought about two huge shifts in content through unique modes of play – Plunderstorm and the upcoming Mists… Read more “The World of Warcraft Experimental Streak, Part 1: Blundering Through Plunderstorm”
Breaking Down My Mythic Plus Planning For Season 2 of Dragonflight
I’m going to write a really long post documenting the patch prep I have done for 10.1 in Dragonflight and the plans I have for pushing keys,… Read more “Breaking Down My Mythic Plus Planning For Season 2 of Dragonflight”
The Manderville Weapons and Some Thoughts About Design Goals
Going into this week’s patch 6.25, a lot of the speculation about the Manderville weapons (mine included) was that it would be similar to Shadowbringers’ Resistance Weapons… Read more “The Manderville Weapons and Some Thoughts About Design Goals”
The Root Cause of WoW Woes: Single-Use Systems
I decided to go with a bold title on this one because I feel like I have a strong conclusion here! Consistently over the last few years… Read more “The Root Cause of WoW Woes: Single-Use Systems”
Ephemeral Grinds and The Current Nature of World of Warcraft
Something clicked for me fairly recently when considering the concept of grinding in MMOs. Tale as old as time – there are fiercely entrenched camps of opinion… Read more “Ephemeral Grinds and The Current Nature of World of Warcraft”
Pathfinder and the Curse of the x.2 Patch
Ever since Warlords of Draenor, a weird side effect of the Pathfinder acheivement is that the following expansion’s .2 patch, regardless of any good content in them,… Read more “Pathfinder and the Curse of the x.2 Patch”