The discussion posts I’ve written about World of Warcraft Classic have attempted to communicate something delicately – I’m not interested in playing WoW Classic as anything than… Read more “What Makes a Reward? An Analysis of Classic Reward Structure and Where It Changed”
Tag: loot
The Power of Goals – Why A Defined Endpoint Feels Good
Something I often think about during my time gaming lately is why I am feeling what I would describe as “constructively dissatisfied” with my WoW time. I… Read more “The Power of Goals – Why A Defined Endpoint Feels Good”
The Irony of Desire – How Giving Us What We Wanted Made WoW Worse
A theme of sorts has been building in my mind and in my recent posts, as of late. Basically, the core of it is this – Battle… Read more “The Irony of Desire – How Giving Us What We Wanted Made WoW Worse”