In Final Fantasy XIV, the Savage raid tier lasts for two major patches. What this functionally means is that the tier launches, item level adjusts upwards such… Read more “WoW Patch 10.0.7 – Mid-Season Catchup Gear, At Last”
Tag: mechanics
Boss Mechanics Versus Player Mechanics
Something my recent forays into Savage raiding and harder EX trial pushing in FFXIV has brought to mind is a key difference between the core combat gameplay… Read more “Boss Mechanics Versus Player Mechanics”
The First Runs of Castle Nathria
This week was my guild’s first serious raid in about 7 or 8 months. First tier raids are always sort of…odd. They tend to be weighty things… Read more “The First Runs of Castle Nathria”
The Root Cause of WoW Woes: Single-Use Systems
I decided to go with a bold title on this one because I feel like I have a strong conclusion here! Consistently over the last few years… Read more “The Root Cause of WoW Woes: Single-Use Systems”
Rewards and Progression – Looking at Content Models from Classic WoW to Modern Final Fantasy XIV
Something I keep coming back to as a theme in my head lately is gear and gear progression in MMOs. One of the key opportunities I find… Read more “Rewards and Progression – Looking at Content Models from Classic WoW to Modern Final Fantasy XIV”
The Re-revisit Of Horrific Visions
Given that patch 8.3 for World of Warcraft: Battle For Azeroth has been out for over a month now, it seems like a good time to revisit… Read more “The Re-revisit Of Horrific Visions”
ReVengeance – The Current Alpha State of the Vengeance Demon Hunter in Battle for Azeroth (No Spoilers!)
Today I want to get hyper analytical. So let’s talk Battle for Azeroth Alpha, but very specifically, Vengeance Demon Hunter changes. Since my original post about the… Read more “ReVengeance – The Current Alpha State of the Vengeance Demon Hunter in Battle for Azeroth (No Spoilers!)”