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Kaylriene

Kaylriene

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    Tag: mmorpg

    Taking the MM Out of MMORPG – Solo Content and Why I Enjoy It

    (Editor’s Note: Originally, I would just have written a hype train that describes this stuff, and then written a post about soloing, but given that this is… Read more “Taking the MM Out of MMORPG – Solo Content and Why I Enjoy It”

    July 2, 2020 by Kaylriene

    On Starting Experiences – Addendum 2 of 2 – Leveling As Fun, or Filler?

    In this post, I’m going to dive a bit deeper on the topic of starting experiences and how those shape and perhaps push away new MMO players.… Read more “On Starting Experiences – Addendum 2 of 2 – Leveling As Fun, or Filler?”

    June 22, 2020 by Kaylriene

    Sidenote: The Potential For MMOs and Open World Games With Upgraded Storage Solutions

    With all the hype (and jokes of physical design) around the Playstation 5 reveal last week, something interesting has been bubbling up with regards to its hardware.… Read more “Sidenote: The Potential For MMOs and Open World Games With Upgraded Storage Solutions”

    June 15, 2020 by Kaylriene

    Meter-Minding in MMOs – My Experience with Advanced Combat Tracker in Final Fantasy XIV

    Coming from WoW, one thing that immediately strikes you about FFXIV is that addons aren’t really a thing, and in recent rewatch streams of the old Producer… Read more “Meter-Minding in MMOs – My Experience with Advanced Combat Tracker in Final Fantasy XIV”

    June 15, 2020 by Kaylriene

    On Starting Experiences – Addendum 1 of 2 – Learning to Play (Or Not)

    My months-in-the-works post on how the starting experiences of MMOs are often a deterrent to new players prompted a lot of great discussion, but in particular, I… Read more “On Starting Experiences – Addendum 1 of 2 – Learning to Play (Or Not)”

    June 11, 2020June 11, 2020 by Kaylriene

    The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV

    I’ve mentioned a sort of crushing possibility space in a few recent posts, when referencing why I haven’t played much Final Fantasy XIV. With a few days… Read more “The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV”

    January 8, 2020 by Kaylriene

    2019 In Review Parts 1 and 2 – The Games Industry and My MMO Titles

    (Editor’s note – this post started as one whole, cohesive 2019 recap, including gaming news, MMO news, and blog recap. However, the draft was nearing 3,000 words… Read more “2019 In Review Parts 1 and 2 – The Games Industry and My MMO Titles”

    January 7, 2020January 7, 2020 by Kaylriene

    WoW 9.0 Specific Leaks – An Analysis

    Today, I saw two more interesting leaks pertaining specifically to WoW’s future as will be announced at Blizzcon. Now, the obvious – leak is used loosely because… Read more “WoW 9.0 Specific Leaks – An Analysis”

    October 27, 2019 by Kaylriene

    Opinions, Subjectivity, and When Games Go “Wrong”

    A concept I began to touch on in yesterday’s post is this idea of people marking things World of Warcraft has done “wrong” – and about how… Read more “Opinions, Subjectivity, and When Games Go “Wrong””

    September 5, 2019 by Kaylriene

    On Sandboxes and Theme Parks – My Personal Opinion

    There is something of a theme I noticed in comments I received on my appreciation post for Naoki Yoshida yesterday, and rather than writing a handful of… Read more “On Sandboxes and Theme Parks – My Personal Opinion”

    August 19, 2019August 19, 2019 by Kaylriene

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