In the first two parts of this series, we talked about the ways in which I felt Battle for Azeroth fell flat – first from a story… Read more “Battle for Azeroth Review Part 3 – Historical Comparison and Context, Closing Remarks”
Tag: personal
Battle for Azeroth Review Part 2 – The Gameplay
(Editor’s Note: This post is a Proustian diversion into huge longform posting. After an editing pass and little tightening up, it still sits at 9,329 words, including… Read more “Battle for Azeroth Review Part 2 – The Gameplay”
Battle for Azeroth In Review – Part 1: The Story
(There will be some spoilers in this post for the BfA story and all of the cinematics released, including the Ny’alotha raid-ender and the new Darkshore cutscene.… Read more “Battle for Azeroth In Review – Part 1: The Story”
A Very (VERY) Spoiler-Heavy Analysis of the Ny’Alotha Cinematics
I cannot warn you enough before this post, which has a very neutral title to avoid spoilers – THERE WILL BE SPOILERS IN THIS POST. Big, huge,… Read more “A Very (VERY) Spoiler-Heavy Analysis of the Ny’Alotha Cinematics”
Visions of N’Zoth Pre-Raid Content Review – Great Template, Very Rough Edges
My last few posts have been largely positive on the daily world content of WoW patch 8.3, Visions of N’Zoth, but there are some downsides to discuss.… Read more “Visions of N’Zoth Pre-Raid Content Review – Great Template, Very Rough Edges”
The Repeatable Content of Patch 8.3…is Good?
Patch 8.3’s repeatable content structure is one of the better elements of a patch this whole expansion. To start with, let me say this – yes, it… Read more “The Repeatable Content of Patch 8.3…is Good?”
Horrific Visions – A Model for Gameplay but Not For Rewards
Horrific Visions are a gameplay mechanism that attempts to please a lot of masters. It has solo gameplay, small group gameplay, simple objectives that reward skill, more… Read more “Horrific Visions – A Model for Gameplay but Not For Rewards”
Ephemeral Grinds and The Current Nature of World of Warcraft
Something clicked for me fairly recently when considering the concept of grinding in MMOs. Tale as old as time – there are fiercely entrenched camps of opinion… Read more “Ephemeral Grinds and The Current Nature of World of Warcraft”
My Attempt at Making A Game, Part 1 – The Design Document and Outlining the Goals
The process of designing my self-made game project is underway. Something I’ve read about a fair amount before, and have taken lessons on, is the creation of… Read more “My Attempt at Making A Game, Part 1 – The Design Document and Outlining the Goals”
My Personal Story of Laptop Ownership, Bridging Into All The Gaming Stuff at CES 2020
On some level, I want to like laptops. I’ve spent a good chunk of my professional life armed with a laptop for work, not always, but once… Read more “My Personal Story of Laptop Ownership, Bridging Into All The Gaming Stuff at CES 2020”