I am someone who is on the record as having enjoyed FFXIV PvP prior to the current patch, and so with Crystalline Conflict out and the massive… Read more “The PvP Changes to Final Fantasy XIV Of Patch 6.1”
Tag: progression
I Parsed Zero On Samurai Twice, And Other Thoughts About My First Journeys Into Savage Raiding in FFXIV
I’ve never done current-tier Savage raiding in FFXIV before Endwalker. In fact, I’d barely done current EX trials, and if I counted up the total number of… Read more “I Parsed Zero On Samurai Twice, And Other Thoughts About My First Journeys Into Savage Raiding in FFXIV”
Classic With A Twist – The Possible WoW Classic Fresh Server and Other Options
This week, Blizzard’s PTR for WoW Classic made two huge shifts that have players talking. The first one is easy enough – in the PTR build of… Read more “Classic With A Twist – The Possible WoW Classic Fresh Server and Other Options”
Analyzing The Burning Crusade Classic Launch Announcements
In my last post, I promised this would be coming, and here it is! The TBC Classic launch announcements, all of them taken together, spell out a… Read more “Analyzing The Burning Crusade Classic Launch Announcements”
World of Warcraft: The Burning Crusade Classic Launch Details
This post is going to be the first of two. In this one, I’m going to split off the actual information and save the analysis and opinions… Read more “World of Warcraft: The Burning Crusade Classic Launch Details”
WoW Pre-Blizzconline Part 5: The One About Classic
If you were reading WoW blogs in the summer of 2019, you surely got oversaturated with WoW Classic talk. It was all anyone could talk about, unless… Read more “WoW Pre-Blizzconline Part 5: The One About Classic”
Shadowlands: The First Alt-Friendly Expansion Start in Years
Something has been sort of clicking about the design of World of Warcraft: Shadowlands, since I’ve been level 60 and playing around on my new raid main.… Read more “Shadowlands: The First Alt-Friendly Expansion Start in Years”
The Root Cause of WoW Woes: Single-Use Systems
I decided to go with a bold title on this one because I feel like I have a strong conclusion here! Consistently over the last few years… Read more “The Root Cause of WoW Woes: Single-Use Systems”
Rewards and Progression – Looking at Content Models from Classic WoW to Modern Final Fantasy XIV
Something I keep coming back to as a theme in my head lately is gear and gear progression in MMOs. One of the key opportunities I find… Read more “Rewards and Progression – Looking at Content Models from Classic WoW to Modern Final Fantasy XIV”
The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV
I’ve mentioned a sort of crushing possibility space in a few recent posts, when referencing why I haven’t played much Final Fantasy XIV. With a few days… Read more “The Crushing Doubt of Too Many Options – Open-Ended Gameplay as Viewed Through Final Fantasy XIV”