The launch window fervor for The War Within continues, as I am ready today to share some thoughts about the raid experience of Nerub’ar Palace, having done… Read more “Normal-Mode Nerub’ar Palace In The Books – Impressions and Thoughts”
Tag: raid
First Thoughts: World of Warcraft The War Within
It’s been a busy summer since Dawntrail launched in late June, and now the last week of August marked another MMO expansion for me – World of… Read more “First Thoughts: World of Warcraft The War Within”
Rising To Meet The Dawntrail – Tips For Progressing At The Start of a New Final Fantasy XIV Expansion
Dawntrail’s launch in just about a week (for early access) means a chance to start fresh, attack Final Fantasy XIV from a new angle, and for a… Read more “Rising To Meet The Dawntrail – Tips For Progressing At The Start of a New Final Fantasy XIV Expansion”
Speculating About Dawntrail Part 1 of 2 – Job Actions, Abilities, and What The Changes (Might) Mean
With this week’s unveiling of the Dawntrail Media Tour information, including tooltips, a preview of the first dungeon, and getting to see actual gameplay in the new… Read more “Speculating About Dawntrail Part 1 of 2 – Job Actions, Abilities, and What The Changes (Might) Mean”
Blizzard’s Shadowboxing Match – Their Fight With Themselves on Tanks, Healers, and Trinkets in The War Within
The War Within beta went live, and with it, a challenging change – the effect of damaging trinkets and cantrip effects (weapon procs) are going down by… Read more “Blizzard’s Shadowboxing Match – Their Fight With Themselves on Tanks, Healers, and Trinkets in The War Within”
My First Expansion Raiding Savage Is In The Books – Some Thoughts on Final Fantasy XIV Raiding Before Dawntrail
There’s a lot to talk about with Final Fantasy XIV lately, as the first major batch of job changes for Dawntrail and the job action trailer have… Read more “My First Expansion Raiding Savage Is In The Books – Some Thoughts on Final Fantasy XIV Raiding Before Dawntrail”
Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why
Picture this: you’re healing a dungeon in World of Warcraft, and things are going well, when the boss stops to cast a huge party-wide damage hit. You’ve… Read more “Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why”
The First Week: WoW’s New Dungeon Scaling, Experienced Firsthand
The dungeon difficulty changes made to World of Warcraft have been interesting, to say the least. For the uninitiated, the basic rundown is this – in Season… Read more “The First Week: WoW’s New Dungeon Scaling, Experienced Firsthand”
A Blundering Pre-Season Start to Season 4 – The Raid Rotation Fake-Out
Blizzard almost, dare I say it, made Season 4 a player-friendly one for the raid audience. The Season 4 concept that started with Shadowlands (not BfA, which… Read more “A Blundering Pre-Season Start to Season 4 – The Raid Rotation Fake-Out”
Hopes and Fears for The War Within
We are getting, by most estimates and the timetable provided by Blizzard in the WoW roadmap for 2024, close to The War Within launching in alpha. If… Read more “Hopes and Fears for The War Within”