In Part 1 of this 2-part series, we broke down WoW Classic’s announcement of The Burning Crusade Classic and what concerns exist for that and the shape… Read more “WoW At Blizzconline Part 2 – Shadowlands and the Chains of Domination”
Tag: systems
Shadowlands and Change Management – Where Things Went Awry
A lot of my recent posts about Shadowlands have had a certain theme to them, which is easy enough to state: Blizzard did not do a great… Read more “Shadowlands and Change Management – Where Things Went Awry”
Bozja Boredom – The Creep of Borrowed Power In Final Fantasy XIV
A recent post at MassivelyOP kind of clicked a thing I’ve been thinking a lot about with FFXIV lately. I have talked about how a lot of… Read more “Bozja Boredom – The Creep of Borrowed Power In Final Fantasy XIV”
The Root Cause of WoW Woes: Single-Use Systems
I decided to go with a bold title on this one because I feel like I have a strong conclusion here! Consistently over the last few years… Read more “The Root Cause of WoW Woes: Single-Use Systems”
The Shadowlands Media Blitz Recap – The Maw, Legendaries, Covenants, and More
So yesterday’s stream was as notable for what it didn’t say as it was for what it did. While the details around Beta for Shadowlands launching were… Read more “The Shadowlands Media Blitz Recap – The Maw, Legendaries, Covenants, and More”
The Saga of Corruption – When A Good Thing Goes Bad
I want to write something lengthy-ish about a bone of contention I have with modern Blizzard, but before it goes in that direction, let’s set the stage.… Read more “The Saga of Corruption – When A Good Thing Goes Bad”
Rewards and Progression – Looking at Content Models from Classic WoW to Modern Final Fantasy XIV
Something I keep coming back to as a theme in my head lately is gear and gear progression in MMOs. One of the key opportunities I find… Read more “Rewards and Progression – Looking at Content Models from Classic WoW to Modern Final Fantasy XIV”
Design Challenges – Gameplay-Oriented Thought vs. Systems Design
One of the big takeaways I had from revisiting an old design document I made in 2005 was that there is a variation in approach that to… Read more “Design Challenges – Gameplay-Oriented Thought vs. Systems Design”
100 Followers Special! A Time I Designed a Game and the Lessons That Taught Me About WoW
In this post, we’re going to have some fun at the expense of poor old me. Since I started writing this post, I’ve hit the 100 followers… Read more “100 Followers Special! A Time I Designed a Game and the Lessons That Taught Me About WoW”