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Kaylriene

Kaylriene

WoW, FFXIV, and General Nerdery

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    Tag: systems

    WoW At Blizzconline Part 2 – Shadowlands and the Chains of Domination

    In Part 1 of this 2-part series, we broke down WoW Classic’s announcement of The Burning Crusade Classic and what concerns exist for that and the shape… Read more “WoW At Blizzconline Part 2 – Shadowlands and the Chains of Domination”

    February 20, 2021 by Kaylriene

    Shadowlands and Change Management – Where Things Went Awry

    A lot of my recent posts about Shadowlands have had a certain theme to them, which is easy enough to state: Blizzard did not do a great… Read more “Shadowlands and Change Management – Where Things Went Awry”

    January 21, 2021 by Kaylriene

    Bozja Boredom – The Creep of Borrowed Power In Final Fantasy XIV

    A recent post at MassivelyOP kind of clicked a thing I’ve been thinking a lot about with FFXIV lately. I have talked about how a lot of… Read more “Bozja Boredom – The Creep of Borrowed Power In Final Fantasy XIV”

    November 6, 2020 by Kaylriene

    The Root Cause of WoW Woes: Single-Use Systems

    I decided to go with a bold title on this one because I feel like I have a strong conclusion here! Consistently over the last few years… Read more “The Root Cause of WoW Woes: Single-Use Systems”

    October 9, 2020 by Kaylriene

    The Shadowlands Media Blitz Recap – The Maw, Legendaries, Covenants, and More

    So yesterday’s stream was as notable for what it didn’t say as it was for what it did. While the details around Beta for Shadowlands launching were… Read more “The Shadowlands Media Blitz Recap – The Maw, Legendaries, Covenants, and More”

    July 10, 2020 by Kaylriene

    The Saga of Corruption – When A Good Thing Goes Bad

    I want to write something lengthy-ish about a bone of contention I have with modern Blizzard, but before it goes in that direction, let’s set the stage.… Read more “The Saga of Corruption – When A Good Thing Goes Bad”

    May 26, 2020 by Kaylriene

    Rewards and Progression – Looking at Content Models from Classic WoW to Modern Final Fantasy XIV

    Something I keep coming back to as a theme in my head lately is gear and gear progression in MMOs. One of the key opportunities I find… Read more “Rewards and Progression – Looking at Content Models from Classic WoW to Modern Final Fantasy XIV”

    February 25, 2020 by Kaylriene

    Design Challenges – Gameplay-Oriented Thought vs. Systems Design

    One of the big takeaways I had from revisiting an old design document I made in 2005 was that there is a variation in approach that to… Read more “Design Challenges – Gameplay-Oriented Thought vs. Systems Design”

    April 8, 2019April 9, 2019 by Kaylriene

    100 Followers Special! A Time I Designed a Game and the Lessons That Taught Me About WoW

    In this post, we’re going to have some fun at the expense of poor old me. Since I started writing this post, I’ve hit the 100 followers… Read more “100 Followers Special! A Time I Designed a Game and the Lessons That Taught Me About WoW”

    April 1, 2019April 1, 2019 by Kaylriene

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