Throughout these first two and a half months of Shadowlands (it has been that long already?!), something of a constant theme has been bubbling up to the… Read more “A More Thorough and Nuanced Look at Gear In Shadowlands”
Tag: warcraft
Shadowlands, 9.1, and What To Expect For Gameplay – My Predictions
WoW’s patch cycle has one bit of predictability, which is this – the x.1 patch for an expansion is, generally, an extension of the ideas present in… Read more “Shadowlands, 9.1, and What To Expect For Gameplay – My Predictions”
Thoughts on a Half-Watched Mythic Dungeon International and What It Does To World of Warcraft
Esports is a growth industry, but I think it faces a large problem that is simple to understand in many ways – what is happening on-screen is… Read more “Thoughts on a Half-Watched Mythic Dungeon International and What It Does To World of Warcraft”
Shadowlands and Change Management – Where Things Went Awry
A lot of my recent posts about Shadowlands have had a certain theme to them, which is easy enough to state: Blizzard did not do a great… Read more “Shadowlands and Change Management – Where Things Went Awry”
Tanks for the Threat – Threat Changed In Shadowlands and I Don’t Like It
Tank design in most holy trinity MMOs boils down to managing a trifecta of gameplay components for a player to focus on and learn – managing threat,… Read more “Tanks for the Threat – Threat Changed In Shadowlands and I Don’t Like It”
Shadowlands (Nearly) Two Months In – My More Experienced Thoughts on the Expansion
Shadowlands is a weird expansion to me, in a way. Last night, before going to bed, I had a completely random thought that serves as my starting… Read more “Shadowlands (Nearly) Two Months In – My More Experienced Thoughts on the Expansion”
Sidenote: Discussing Ray-Tracing Implementations and Why RT Faces an Uphill Battle
Last time I discussed ray-tracing, it was largely to discuss if RTX, as implemented by Nvidia, had been a bust. That post and its conclusions all focused… Read more “Sidenote: Discussing Ray-Tracing Implementations and Why RT Faces an Uphill Battle”
And Twisting, Twisting Endlessly, Towards Freedom – Torghast, Twisting Corridors
Writing about Torghast’s normal wings can be tricky. While they are optional in the purest sense, most players rightly perceive them as mandatory in order to earn… Read more “And Twisting, Twisting Endlessly, Towards Freedom – Torghast, Twisting Corridors”
The Normal Difficulty Castle Nathria Review
Tonight, my guild did it. Actually, a fun preamble – due to the popularity of the expansion and our BfA merger, we had two guilds worth of… Read more “The Normal Difficulty Castle Nathria Review”
Covenants In Shadowlands, Post Launch – How Are They?
Covenants were, and are, the big, marquee thing about Shadowlands that is marketed and promoted when Blizzard hypes Shadowlands. A choice of 4 for each character to… Read more “Covenants In Shadowlands, Post Launch – How Are They?”