Most of the World of Warcraft fandom of late has turned their attention near fully to the looming shadow of WoW Classic. I can’t blame anyone, myself… Read more “Classic Beyond Classic – How Burning Crusade and Wrath of the Lich King Will Be Difficult to Implement”
Tag: warcraft
A Really Quick Post About The Oddity of Classic World First Racing (1,458 words “quick”)
I had two different posts in the works for today, but those ground to a halt once I saw this news story. Method Announces the Classic Race… Read more “A Really Quick Post About The Oddity of Classic World First Racing (1,458 words “quick”)”
A Treatise on Ion Hazzikostas
(Excuse the awful selfie, heh) To continue on my developer appreciation posts for the week, one of the few times my posts are going to be fairly… Read more “A Treatise on Ion Hazzikostas”
On Sandboxes and Theme Parks – My Personal Opinion
There is something of a theme I noticed in comments I received on my appreciation post for Naoki Yoshida yesterday, and rather than writing a handful of… Read more “On Sandboxes and Theme Parks – My Personal Opinion”
Developer Appreciation from the Past – The Legacy of Ghostcrawler
For a second post for developer appreciation week, and as a lead-in for a planned third part, I want to dive into the past and discuss a… Read more “Developer Appreciation from the Past – The Legacy of Ghostcrawler”
The First Year of Battle For Azeroth, and What Lies Beyond
Yesterday marked the 1 year anniversary of the official retail launch of Battle for Azeroth, World of Warcraft’s 7th expansion. It has been a fascinating first year… Read more “The First Year of Battle For Azeroth, and What Lies Beyond”
What’s Old is Sort of New Again – On Revamping Old Content in MMOs
Adding new content to a game is a no-brainer. Adding features designed to attract new players to what is an old game is a very different gambit.… Read more “What’s Old is Sort of New Again – On Revamping Old Content in MMOs”
World of Warcraft Classic – Fragmentation Without The Metrics?
Looking at the push for the upcoming launch of World of Warcraft Classic, one wonders what it is that Blizzard sees in the launch of this game… Read more “World of Warcraft Classic – Fragmentation Without The Metrics?”
“Constructive Dissatisfaction” and PvE Balance in World of Warcraft
Something I talked about in an earlier post about the goal of my blog was being “constructively dissatisfied” with things – knowing why and what makes you… Read more ““Constructive Dissatisfaction” and PvE Balance in World of Warcraft”
The Eroded Legacy of Legacy Content
Something interesting happens to MMOs as they age and grow older. The roots of the game, the original level 1 content, those things that players first see,… Read more “The Eroded Legacy of Legacy Content”