(A quick warning – this post, as written, is largely a filtered stream of constantly broken consciousness written during work hours. I liked it enough to share… Read more “A Rambling Monday Post About WoW Criticism and the MMO Market”
Tag: warcraft
Ahead of the Curve Uu’nat Done – Waiting for 8.2
There was a time, not that long ago, where I expected that my guild would not get to the full AOTC loadout for the current season raids.… Read more “Ahead of the Curve Uu’nat Done – Waiting for 8.2”
Survey Surveillance – Level Squish Confirmed?
I’ve been working on a lot of long posts (expect huge post flooding to happen this weekend!) but I had to write a quickie when I saw… Read more “Survey Surveillance – Level Squish Confirmed?”
Ahead of the Curve: Jaina Done!
A quick post in between a few non-WoW ones and a few WoW ones coming down the pipe! This week, my guild finally got our AotC acheivement… Read more “Ahead of the Curve: Jaina Done!”
Why I’m Excited for WoW Classic
Many of my posts about WoW Classic have focused on community reaction and if the game will succeed with the people who have been advocating Classic as… Read more “Why I’m Excited for WoW Classic”
From Content Tourist to Quitting – How People Quit WoW
One thing I’ve avoided engaging with too much has been the idea of player loss during Battle for Azeroth. While it is true that the game has… Read more “From Content Tourist to Quitting – How People Quit WoW”
Black, White, and the Space In-Between – Judging Quality
(Behind the scenes note: I thought this would be up way sooner, like Tuesday, and would be faster and shorter, but it turned into a sprawling thing… Read more “Black, White, and the Space In-Between – Judging Quality”
Targeting Goals – Why Benthic Armor is a Positive Development for WoW
With the 8.2 PTR in full swing and Nazjatar now up and running, the gear catch-up mechanism for the patch is in full view. Benthic gear shares… Read more “Targeting Goals – Why Benthic Armor is a Positive Development for WoW”
My Slow Re-engagement with World of Warcraft – How I Figured Out World Mob Scaling Was Bad
It’s funny, you know? A lot of my recent WoW posts have focused on how the game is in something of an iffy-state – not necessarily bad,… Read more “My Slow Re-engagement with World of Warcraft – How I Figured Out World Mob Scaling Was Bad”
When A Good Design Reads of Bad Intentions
Something I guess I didn’t expect has happened a lot since the announcement of the 8.2 content and the particular inclusion of mount equipment. I guess some… Read more “When A Good Design Reads of Bad Intentions”