The new week brings a new Blaugust theme in “Staying Motivated” which is normally applied to the writer and about how we are all coping with writing… Read more “Staying Motivated To Play – Sense of Wonder”
Tag: world building
The Chains of Domination Story Thus Far, And The Lens of the News
This is a post that I wanted to let percolate for a bit after the news of the California DFEH lawsuit against Activision Blizzard broke, although I… Read more “The Chains of Domination Story Thus Far, And The Lens of the News”
Sense of Immersion – What Makes A Game World Feel Big? (Feat. A Much Calmer Discussion of Portals)
So, after yesterday’s rant, I wanted to step back for a moment to discuss both a new development in blue post land for the upcoming portal room… Read more “Sense of Immersion – What Makes A Game World Feel Big? (Feat. A Much Calmer Discussion of Portals)”
The Differences in Approach – Why Final Fantasy XIV and World of Warcraft Aren’t Competitors
Back when I resumed writing here in mid-2017, one of the motivators for that was a desire to talk about Final Fantasy XIV. At the time, Stormblood,… Read more “The Differences in Approach – Why Final Fantasy XIV and World of Warcraft Aren’t Competitors”
From Commoner to Conquerer – The Narrative Arc of the Player In WoW and What Can Change
The story of original WoW is not defined by quest text or voiceover, but rather as a journey through a new place and a struggle to find… Read more “From Commoner to Conquerer – The Narrative Arc of the Player In WoW and What Can Change”
The Lore Train Wreck of WoW – Untangling In-Game, Digital Supplemental, and Outside Novels Into Something Resembling a (Maybe?) Complete Whole
Okay, so it is time for me to come clean. I write about lore…a lot. I like the overall idea of lore in an MMO. Generally, establishing… Read more “The Lore Train Wreck of WoW – Untangling In-Game, Digital Supplemental, and Outside Novels Into Something Resembling a (Maybe?) Complete Whole”