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Kaylriene

Kaylriene

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    Tag: world of warcraft

    Simplicity For the Sake Of Gameplay – Sending Less-Played Alts to Nazjatar

    Something I feel has no good answers in the current state of World of Warcraft is the way in which patch story quests unfold. Early in the… Read more “Simplicity For the Sake Of Gameplay – Sending Less-Played Alts to Nazjatar”

    November 29, 2019 by Kaylriene

    World of Warcraft – Reflecting on Fifteen Years

    Over the last week, WoW hit a major milestone, turning 15 (for real, a launch anniversary!) and with that, I felt it would be fun to talk… Read more “World of Warcraft – Reflecting on Fifteen Years”

    November 26, 2019November 26, 2019 by Kaylriene

    Getting Analytical -The Trajectory of WoW Classic

    With the initial fervor settling to a calmer level, I think now is a good time to revisit the idea of World of Warcraft Classic. Classic has… Read more “Getting Analytical -The Trajectory of WoW Classic”

    November 19, 2019 by Kaylriene

    A Possibly-Controversial Take on Corruption

    Titanforging and Warforging are gone!…for Season 4 of BfA, but maybe forever, and replaced with something new. Corruption, the new mechanic, is sort of an oddball idea… Read more “A Possibly-Controversial Take on Corruption”

    November 12, 2019 by Kaylriene

    The Tale of my Tenth Blizzcon – A Report on 2019

    It feels like yesterday that I went to Blizzcon 2005, the first one ever. And last weekend, 14 years later, the tenth one I’ve attended came to… Read more “The Tale of my Tenth Blizzcon – A Report on 2019”

    November 11, 2019November 11, 2019 by Kaylriene

    Datamining and Ruining Surprises

    While I was out on vacation, Gnomecore posted something interesting, discussing the relative merits (or lack thereof, in this case) of datamining for World of Warcraft. Since… Read more “Datamining and Ruining Surprises”

    November 10, 2019 by Kaylriene

    Systems Versus Lore – The Core Conflict of Expansion Design

    When reflecting on the announcement of World of Warcraft: Shadowlands, something jumped out at me. Broadly speaking, I think you can bucket modern WoW expansions into two… Read more “Systems Versus Lore – The Core Conflict of Expansion Design”

    November 7, 2019 by Kaylriene

    Timing is Everything – Predicting Shadowlands Release

    Timing is everything when it comes to maintaining a solid audience. Given this, I felt it necessary to discuss that Blizzard is making an interesting play by… Read more “Timing is Everything – Predicting Shadowlands Release”

    November 6, 2019 by Kaylriene

    Shadowlands – Can Blizzard Deliver?

    Before I dive into my analysis of what was actually announced (because you’ve probably read the core features list a few times now from various other bloggers… Read more “Shadowlands – Can Blizzard Deliver?”

    November 5, 2019 by Kaylriene

    It’s Blizzcon Eve and I Still Don’t Know What They’ll Announce – Why That Is Good (A Spoiler-Light Post)

    Today, I’m back in the States, in Anaheim, Blizzcon wristband key on and ready! Yet, something strange and interesting – I still don’t fully know what Blizzard… Read more “It’s Blizzcon Eve and I Still Don’t Know What They’ll Announce – Why That Is Good (A Spoiler-Light Post)”

    October 31, 2019 by Kaylriene

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