For a second post for developer appreciation week, and as a lead-in for a planned third part, I want to dive into the past and discuss a… Read more “Developer Appreciation from the Past – The Legacy of Ghostcrawler”
Tag: world of warcraft
The First Year of Battle For Azeroth, and What Lies Beyond
Yesterday marked the 1 year anniversary of the official retail launch of Battle for Azeroth, World of Warcraft’s 7th expansion. It has been a fascinating first year… Read more “The First Year of Battle For Azeroth, and What Lies Beyond”
What’s Old is Sort of New Again – On Revamping Old Content in MMOs
Adding new content to a game is a no-brainer. Adding features designed to attract new players to what is an old game is a very different gambit.… Read more “What’s Old is Sort of New Again – On Revamping Old Content in MMOs”
World of Warcraft Classic – Fragmentation Without The Metrics?
Looking at the push for the upcoming launch of World of Warcraft Classic, one wonders what it is that Blizzard sees in the launch of this game… Read more “World of Warcraft Classic – Fragmentation Without The Metrics?”
“Constructive Dissatisfaction” and PvE Balance in World of Warcraft
Something I talked about in an earlier post about the goal of my blog was being “constructively dissatisfied” with things – knowing why and what makes you… Read more ““Constructive Dissatisfaction” and PvE Balance in World of Warcraft”
The Eroded Legacy of Legacy Content
Something interesting happens to MMOs as they age and grow older. The roots of the game, the original level 1 content, those things that players first see,… Read more “The Eroded Legacy of Legacy Content”
Tanxiety Through the Eyes of a New Game
I’ve been tanking in WoW for around 5 years as my main role now, but yet, the job is still somewhat scary. Not so much in WoW,… Read more “Tanxiety Through the Eyes of a New Game”
The Curious Case of Wrathion in Patch 8.2.5
(WARNING: This post has actual content spoilers for WoW patch 8.2.5 within. If you’re just stopping by for Blaugust, hello – I’ll have something less lore-riffic tomorrow!)… Read more “The Curious Case of Wrathion in Patch 8.2.5”
Predicting Blizzcon 2019
I might be early for this, but a part of what made my blog popular (and what a lot of my readers comment with glee on) is… Read more “Predicting Blizzcon 2019”
On Raiding, Difficulty, and The Need for Varied Content
Raiding has, traditionally, been one of the things that World of Warcraft has done “right” even as the rest of the game is not doing so well.… Read more “On Raiding, Difficulty, and The Need for Varied Content”