Yesterday, I was able to cross off a major goal for the opening window of Season 1 of The War Within – I accomplished Keystone Master, getting… Read more “The War Within’s First Mythic Plus Season – Some Early Thoughts and Commentary After Getting Keystone Master”
Tag: wow
The War Within and the Novelty of Rewarding World Content
The War Within’s endgame activities have the usual focus of a WoW expansion – dungeons, raids, PvP seasons, and all of it tied to gear progression. There’s… Read more “The War Within and the Novelty of Rewarding World Content”
The Difficulty With (And Of) Delves
Delves are an interesting component of the new endgame of WoW in The War Within. Already, Delves are something of a standout because they represent a new… Read more “The Difficulty With (And Of) Delves”
First Thoughts: World of Warcraft The War Within
It’s been a busy summer since Dawntrail launched in late June, and now the last week of August marked another MMO expansion for me – World of… Read more “First Thoughts: World of Warcraft The War Within”
Blizzard’s Shadowboxing Match – Their Fight With Themselves on Tanks, Healers, and Trinkets in The War Within
The War Within beta went live, and with it, a challenging change – the effect of damaging trinkets and cantrip effects (weapon procs) are going down by… Read more “Blizzard’s Shadowboxing Match – Their Fight With Themselves on Tanks, Healers, and Trinkets in The War Within”
The Fun, Frustrating Ride of Mists of Pandaria: Remix
Mists of Pandaria Remix has been out for just over a week and a half now. How’s it going? Uh…both really well and also with a lot… Read more “The Fun, Frustrating Ride of Mists of Pandaria: Remix”
Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why
Picture this: you’re healing a dungeon in World of Warcraft, and things are going well, when the boss stops to cast a huge party-wide damage hit. You’ve… Read more “Healing Dungeons in World of Warcraft Dragonflight is a Broken Gameplay Design, and Here’s Why”
The First Week: WoW’s New Dungeon Scaling, Experienced Firsthand
The dungeon difficulty changes made to World of Warcraft have been interesting, to say the least. For the uninitiated, the basic rundown is this – in Season… Read more “The First Week: WoW’s New Dungeon Scaling, Experienced Firsthand”
A Blundering Pre-Season Start to Season 4 – The Raid Rotation Fake-Out
Blizzard almost, dare I say it, made Season 4 a player-friendly one for the raid audience. The Season 4 concept that started with Shadowlands (not BfA, which… Read more “A Blundering Pre-Season Start to Season 4 – The Raid Rotation Fake-Out”
The World of Warcraft Experimental Streak, Part 2: Remists of Pandaria
Blizzard’s recent experimental streak on World of Warcraft has brought about two huge shifts in content through unique modes of play – Plunderstorm and the upcoming Mists… Read more “The World of Warcraft Experimental Streak, Part 2: Remists of Pandaria”