A concept I began to touch on in yesterday’s post is this idea of people marking things World of Warcraft has done “wrong” – and about how… Read more “Opinions, Subjectivity, and When Games Go “Wrong””
Author: Kaylriene
Random Rambles – Would Wrath of the Lich King Classic Be Better Received than Vanilla Classic?
I’ve talked about wanting World of Warcraft Classic to evolve, moving towards Wrath of the Lich King as the pinnacle of the original game. Today, however, an… Read more “Random Rambles – Would Wrath of the Lich King Classic Be Better Received than Vanilla Classic?”
Graphics, Art, and Immersion
Technically, Blaugust is over as of 90 minutes ago (in my time zone of PDT) and so this kind of doesn’t count, I suppose. I did rack… Read more “Graphics, Art, and Immersion”
A Post About Those World of Warcraft Branded Smartphones and What They Mean
If I hadn’t already prepared yesterday’s post before leaving work, the first news item I saw on Wowhead would have been yesterday’s post instead. What is that… Read more “A Post About Those World of Warcraft Branded Smartphones and What They Mean”
Melee Combat and Gameplay Feel
When I was a kid, in a time before I played MMOs, there was this fascination with the idea of melee combat. A lot of games I… Read more “Melee Combat and Gameplay Feel”
On Staying Motivated – A Blaugust 2019 Challenge
Another day where I am not quite so sure what to post, so I’ll be digging in to the Blaugust topic of the week and talk about… Read more “On Staying Motivated – A Blaugust 2019 Challenge”
About Classic and Criticism
I’ve spent a lot of time in the run-up to World of Warcraft Classic talking about how people excited for the game may want to temper expectations,… Read more “About Classic and Criticism”
Classic, Community, and Cultivation
One thing that I think is a make or break for World of Warcraft Classic is going to be the community. Something I think that is often… Read more “Classic, Community, and Cultivation”
The Sense of World and the Lack of World Development in World of Warcraft and Final Fantasy XIV
Something I was thinking about in a longer post I was working on, is that modern games often are designed in a way that makes lots of… Read more “The Sense of World and the Lack of World Development in World of Warcraft and Final Fantasy XIV”
Evaluating Battle for Azeroth – Could It End Life as a Good Expansion?
Something that occurred to me the other day is that I cannot evaluate Battle for Azeroth solely as BfA, the product – yet. Because I realized that… Read more “Evaluating Battle for Azeroth – Could It End Life as a Good Expansion?”