Yesterday marked the 1 year anniversary of the official retail launch of Battle for Azeroth, World of Warcraft’s 7th expansion. It has been a fascinating first year… Read more “The First Year of Battle For Azeroth, and What Lies Beyond”
Tag: feedback
What’s Old is Sort of New Again – On Revamping Old Content in MMOs
Adding new content to a game is a no-brainer. Adding features designed to attract new players to what is an old game is a very different gambit.… Read more “What’s Old is Sort of New Again – On Revamping Old Content in MMOs”
The Case For Controllers
A short one today, as I did some research ahead of time and spent a good chunk of my day today playing Final Fantasy XIV…with a gamepad.… Read more “The Case For Controllers”
World of Warcraft Classic – Fragmentation Without The Metrics?
Looking at the push for the upcoming launch of World of Warcraft Classic, one wonders what it is that Blizzard sees in the launch of this game… Read more “World of Warcraft Classic – Fragmentation Without The Metrics?”
“Constructive Dissatisfaction” and PvE Balance in World of Warcraft
Something I talked about in an earlier post about the goal of my blog was being “constructively dissatisfied” with things – knowing why and what makes you… Read more ““Constructive Dissatisfaction” and PvE Balance in World of Warcraft”
The Eroded Legacy of Legacy Content
Something interesting happens to MMOs as they age and grow older. The roots of the game, the original level 1 content, those things that players first see,… Read more “The Eroded Legacy of Legacy Content”
Tanxiety Through the Eyes of a New Game
I’ve been tanking in WoW for around 5 years as my main role now, but yet, the job is still somewhat scary. Not so much in WoW,… Read more “Tanxiety Through the Eyes of a New Game”
Predicting Blizzcon 2019
I might be early for this, but a part of what made my blog popular (and what a lot of my readers comment with glee on) is… Read more “Predicting Blizzcon 2019”
On Raiding, Difficulty, and The Need for Varied Content
Raiding has, traditionally, been one of the things that World of Warcraft has done “right” even as the rest of the game is not doing so well.… Read more “On Raiding, Difficulty, and The Need for Varied Content”
Are MMO’s Too Difficult to Get Into?
Blaugust day 3 is here, and with it, something I thought about the other day. A few of the people I follow play the game Riders of… Read more “Are MMO’s Too Difficult to Get Into?”