Recently, Microsoft announced a sweeping layoff, affecting 1,900 employees in the gaming division, including new acquisition employees from Activision-Blizzard. At that point into 2024 already (twenty-five days)… Read more “The Games Industry’s Layoff Problem”
Tag: game development
Unity’s Price Change: A Late Look
Unity has, in many ways, shot itself in the foot. In modern game development, game engines are a big investment and making an engine capable of using… Read more “Unity’s Price Change: A Late Look”
Generative Artificial Intelligence Sucks and It Shouldn’t Be The Future
It’s hard to escape the idea of AI these days, with models refining their approach and appearing more and more every day. ChatGPT, Stable Diffusion, MidJourney, and… Read more “Generative Artificial Intelligence Sucks and It Shouldn’t Be The Future”
Sidenote, Sorta: Learning To Properly 3D Render and Model Using Blender: The Beginning
I’ve written a couple times in the past about two divergent but related topics – wanting to make a game myself and 3D modelling and rendering as… Read more “Sidenote, Sorta: Learning To Properly 3D Render and Model Using Blender: The Beginning”
Shadowlands and Change Management – Where Things Went Awry
A lot of my recent posts about Shadowlands have had a certain theme to them, which is easy enough to state: Blizzard did not do a great… Read more “Shadowlands and Change Management – Where Things Went Awry”
The Shifting Vision of WoW – As Told By A Former Team Member
Today, I didn’t expect to actually have a WoW post to write, as I’m just holding out for the Shadowlands launch next week. But a story popped… Read more “The Shifting Vision of WoW – As Told By A Former Team Member”
Blizzard’s Announcement of Covenant Changes And The Essence Of Time
There are, as I type this, 30 days and change until the global release of the Shadowlands expansion. This is important not just a context setting for… Read more “Blizzard’s Announcement of Covenant Changes And The Essence Of Time”
Rising from the Ashes – Bonfire, Second Dinner, Dreamhaven, and the Harvesting of Nostalgic Appreciation
Today, Mike Morhaime (yes, the very same!) announced the formation of a game company – seemingly, serving many of the same roles as a publisher. Called Dreamhaven,… Read more “Rising from the Ashes – Bonfire, Second Dinner, Dreamhaven, and the Harvesting of Nostalgic Appreciation”
Weekly Hype Train – Week of 2/18/2020!
Another week, another trip on the hype train! N’Zoth The Corruptor – Again: So N’Zoth is definitely the hardest fight in Ny’alotha on Normal, and requires a… Read more “Weekly Hype Train – Week of 2/18/2020!”
The Re-Re-Re-Re-Return of the Weekly Hype Train, Week of 2/4/2020
It’s the fifth time I’ve opted to return this feature post! Will it stay this time! I guess there’s only one way to find out! N’Zoth the… Read more “The Re-Re-Re-Re-Return of the Weekly Hype Train, Week of 2/4/2020”