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Kaylriene

Kaylriene

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    Tag: gameplay

    The Case For Controllers

    A short one today, as I did some research ahead of time and spent a good chunk of my day today playing Final Fantasy XIV…with a gamepad.… Read more “The Case For Controllers”

    August 11, 2019August 11, 2019 by Kaylriene

    I Spent 10 Hours Doing Botany in Final Fantasy XIV, and Now I Understand the Main Reason I Hate WoW Professions

    Wouldn’t be a long post of mine without a meandering title! Let’s talk professions – this thing that exists in MMOs and is often sort of a… Read more “I Spent 10 Hours Doing Botany in Final Fantasy XIV, and Now I Understand the Main Reason I Hate WoW Professions”

    July 31, 2019 by Kaylriene

    An Actual Impression of Shadowbringers Early Access – Real Gameplay This Time, I Swear

    Quick bullet points after two days playing! -White mage is now level 75. I’ve really enjoyed playing in the open world – the DPS spell changes at… Read more “An Actual Impression of Shadowbringers Early Access – Real Gameplay This Time, I Swear”

    June 30, 2019 by Kaylriene

    End Perpetual Grinding – Marry Titanforging and Artifact Systems?

    When I think about what I want in a potential eigth World of Warcraft expansion, a lot comes to mind. Readers who’ve been here a while will… Read more “End Perpetual Grinding – Marry Titanforging and Artifact Systems?”

    June 19, 2019June 19, 2019 by Kaylriene

    Why I’m Excited for WoW Classic

    Many of my posts about WoW Classic have focused on community reaction and if the game will succeed with the people who have been advocating Classic as… Read more “Why I’m Excited for WoW Classic”

    May 28, 2019 by Kaylriene

    Targeting Goals – Why Benthic Armor is a Positive Development for WoW

    With the 8.2 PTR in full swing and Nazjatar now up and running, the gear catch-up mechanism for the patch is in full view. Benthic gear shares… Read more “Targeting Goals – Why Benthic Armor is a Positive Development for WoW”

    May 6, 2019May 21, 2019 by Kaylriene

    My Slow Re-engagement with World of Warcraft – How I Figured Out World Mob Scaling Was Bad

    It’s funny, you know? A lot of my recent WoW posts have focused on how the game is in something of an iffy-state – not necessarily bad,… Read more “My Slow Re-engagement with World of Warcraft – How I Figured Out World Mob Scaling Was Bad”

    April 29, 2019April 29, 2019 by Kaylriene

    Patch 8.2 Livestream Recap – Essence-tial Information

    Well, the patch 8.2 livestream has ended, and with it, an avalanche of press coverage from influencers – Sloot talking about the Heart of Azeroth, Taliesin and… Read more “Patch 8.2 Livestream Recap – Essence-tial Information”

    April 12, 2019April 12, 2019 by Kaylriene

    Design Challenges – Gameplay-Oriented Thought vs. Systems Design

    One of the big takeaways I had from revisiting an old design document I made in 2005 was that there is a variation in approach that to… Read more “Design Challenges – Gameplay-Oriented Thought vs. Systems Design”

    April 8, 2019April 9, 2019 by Kaylriene

    100 Followers Special! A Time I Designed a Game and the Lessons That Taught Me About WoW

    In this post, we’re going to have some fun at the expense of poor old me. Since I started writing this post, I’ve hit the 100 followers… Read more “100 Followers Special! A Time I Designed a Game and the Lessons That Taught Me About WoW”

    April 1, 2019April 1, 2019 by Kaylriene

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