A short one today, as I did some research ahead of time and spent a good chunk of my day today playing Final Fantasy XIV…with a gamepad.… Read more “The Case For Controllers”
Tag: gameplay
I Spent 10 Hours Doing Botany in Final Fantasy XIV, and Now I Understand the Main Reason I Hate WoW Professions
Wouldn’t be a long post of mine without a meandering title! Let’s talk professions – this thing that exists in MMOs and is often sort of a… Read more “I Spent 10 Hours Doing Botany in Final Fantasy XIV, and Now I Understand the Main Reason I Hate WoW Professions”
An Actual Impression of Shadowbringers Early Access – Real Gameplay This Time, I Swear
Quick bullet points after two days playing! -White mage is now level 75. I’ve really enjoyed playing in the open world – the DPS spell changes at… Read more “An Actual Impression of Shadowbringers Early Access – Real Gameplay This Time, I Swear”
End Perpetual Grinding – Marry Titanforging and Artifact Systems?
When I think about what I want in a potential eigth World of Warcraft expansion, a lot comes to mind. Readers who’ve been here a while will… Read more “End Perpetual Grinding – Marry Titanforging and Artifact Systems?”
Why I’m Excited for WoW Classic
Many of my posts about WoW Classic have focused on community reaction and if the game will succeed with the people who have been advocating Classic as… Read more “Why I’m Excited for WoW Classic”
Targeting Goals – Why Benthic Armor is a Positive Development for WoW
With the 8.2 PTR in full swing and Nazjatar now up and running, the gear catch-up mechanism for the patch is in full view. Benthic gear shares… Read more “Targeting Goals – Why Benthic Armor is a Positive Development for WoW”
My Slow Re-engagement with World of Warcraft – How I Figured Out World Mob Scaling Was Bad
It’s funny, you know? A lot of my recent WoW posts have focused on how the game is in something of an iffy-state – not necessarily bad,… Read more “My Slow Re-engagement with World of Warcraft – How I Figured Out World Mob Scaling Was Bad”
Patch 8.2 Livestream Recap – Essence-tial Information
Well, the patch 8.2 livestream has ended, and with it, an avalanche of press coverage from influencers – Sloot talking about the Heart of Azeroth, Taliesin and… Read more “Patch 8.2 Livestream Recap – Essence-tial Information”
Design Challenges – Gameplay-Oriented Thought vs. Systems Design
One of the big takeaways I had from revisiting an old design document I made in 2005 was that there is a variation in approach that to… Read more “Design Challenges – Gameplay-Oriented Thought vs. Systems Design”
100 Followers Special! A Time I Designed a Game and the Lessons That Taught Me About WoW
In this post, we’re going to have some fun at the expense of poor old me. Since I started writing this post, I’ve hit the 100 followers… Read more “100 Followers Special! A Time I Designed a Game and the Lessons That Taught Me About WoW”