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Kaylriene

Kaylriene

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    Tag: gameplay

    Melee Combat and Gameplay Feel

    When I was a kid, in a time before I played MMOs, there was this fascination with the idea of melee combat. A lot of games I… Read more “Melee Combat and Gameplay Feel”

    August 29, 2019August 29, 2019 by Kaylriene

    Evaluating Battle for Azeroth – Could It End Life as a Good Expansion?

    Something that occurred to me the other day is that I cannot evaluate Battle for Azeroth solely as BfA, the product – yet. Because I realized that… Read more “Evaluating Battle for Azeroth – Could It End Life as a Good Expansion?”

    August 24, 2019August 24, 2019 by Kaylriene

    The Journey to Level 80 Gunbreaker, and Lessons Learned on Tanking in Final Fantasy XIV

    Now that my Gunbreaker in Final Fantasy XIV has hit 77 and is closing in on the current level cap of the game, it is time to… Read more “The Journey to Level 80 Gunbreaker, and Lessons Learned on Tanking in Final Fantasy XIV”

    August 16, 2019August 16, 2019 by Kaylriene

    The Case For Controllers

    A short one today, as I did some research ahead of time and spent a good chunk of my day today playing Final Fantasy XIV…with a gamepad.… Read more “The Case For Controllers”

    August 11, 2019August 11, 2019 by Kaylriene

    I Spent 10 Hours Doing Botany in Final Fantasy XIV, and Now I Understand the Main Reason I Hate WoW Professions

    Wouldn’t be a long post of mine without a meandering title! Let’s talk professions – this thing that exists in MMOs and is often sort of a… Read more “I Spent 10 Hours Doing Botany in Final Fantasy XIV, and Now I Understand the Main Reason I Hate WoW Professions”

    July 31, 2019 by Kaylriene

    An Actual Impression of Shadowbringers Early Access – Real Gameplay This Time, I Swear

    Quick bullet points after two days playing! -White mage is now level 75. I’ve really enjoyed playing in the open world – the DPS spell changes at… Read more “An Actual Impression of Shadowbringers Early Access – Real Gameplay This Time, I Swear”

    June 30, 2019 by Kaylriene

    End Perpetual Grinding – Marry Titanforging and Artifact Systems?

    When I think about what I want in a potential eigth World of Warcraft expansion, a lot comes to mind. Readers who’ve been here a while will… Read more “End Perpetual Grinding – Marry Titanforging and Artifact Systems?”

    June 19, 2019June 19, 2019 by Kaylriene

    Why I’m Excited for WoW Classic

    Many of my posts about WoW Classic have focused on community reaction and if the game will succeed with the people who have been advocating Classic as… Read more “Why I’m Excited for WoW Classic”

    May 28, 2019 by Kaylriene

    Targeting Goals – Why Benthic Armor is a Positive Development for WoW

    With the 8.2 PTR in full swing and Nazjatar now up and running, the gear catch-up mechanism for the patch is in full view. Benthic gear shares… Read more “Targeting Goals – Why Benthic Armor is a Positive Development for WoW”

    May 6, 2019May 21, 2019 by Kaylriene

    My Slow Re-engagement with World of Warcraft – How I Figured Out World Mob Scaling Was Bad

    It’s funny, you know? A lot of my recent WoW posts have focused on how the game is in something of an iffy-state – not necessarily bad,… Read more “My Slow Re-engagement with World of Warcraft – How I Figured Out World Mob Scaling Was Bad”

    April 29, 2019April 29, 2019 by Kaylriene

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