Instead of a spoiler-laden post about the content of patch 5.5 (it’s pretty good!), I wanted to start with the nerdy stuff I was unironically more excited… Read more “Sidenote, Sorta: The Technical Enhancements of Final Fantasy XIV Patch 5.5”
Tag: pc gaming tech
Sidenote: The Early Retail-Sample Review of the Intel Core i7-11700k and Interesting Low Results
Yesterday, I saw something really quite fascinating. Anandtech, one of my formative technology review outlets, had secured Intel’s newest 8-core via an early retail sale and benchmarked… Read more “Sidenote: The Early Retail-Sample Review of the Intel Core i7-11700k and Interesting Low Results”
Sidenote: Nvidia’s Branching Product Paths of Geforce and CMP, and The Bad Precedent It Sets
Earlier this week, Nvidia, clearly tired of weeks of headlines about how the current supply shortages and cryptocurrency mining craze had made their Ampere-architecture GPUs near-impossible to… Read more “Sidenote: Nvidia’s Branching Product Paths of Geforce and CMP, and The Bad Precedent It Sets”
Control: Weird, Paranormal, Story-Driven Fun
I finished the main campaign of Control tonight. Like most modern games, it has an “end of narrative” point after which you can play on, doing sidequests,… Read more “Control: Weird, Paranormal, Story-Driven Fun”
Sidenote: My Long, Sometimes Frustrating Weekend of Building My New Desk and Watercooled PC
You may have (possibly!) noticed I have been rather quiet the last few days. That is simple enough to explain – as I mentioned in a post… Read more “Sidenote: My Long, Sometimes Frustrating Weekend of Building My New Desk and Watercooled PC”
Sidenote: Intel Rocket Lake, Core 11th Gen Benchmarks, and a Better Intel
WoW fans – I have a post in the works about the game for later this week. It dives into the concluding lore of the Kyrian covenant… Read more “Sidenote: Intel Rocket Lake, Core 11th Gen Benchmarks, and a Better Intel”
Sidenote: Discussing Ray-Tracing Implementations and Why RT Faces an Uphill Battle
Last time I discussed ray-tracing, it was largely to discuss if RTX, as implemented by Nvidia, had been a bust. That post and its conclusions all focused… Read more “Sidenote: Discussing Ray-Tracing Implementations and Why RT Faces an Uphill Battle”
Sidenote: CES Week Rumors and GPU Hell Gets Worse
CES is the first major milestone for the year in tech, and while 2021 is going to be a virtual event, that doesn’t mean that there aren’t… Read more “Sidenote: CES Week Rumors and GPU Hell Gets Worse”
MMO Controllers and You – My Summary of Two Weeks Using The Azeron Classic Gamepad After 11 Years of the Logitech G13
MMO controllers seemed like they could be the next big growth market in PC peripherals. Those hopes were high in 2009 when Logitech released the first G13s… Read more “MMO Controllers and You – My Summary of Two Weeks Using The Azeron Classic Gamepad After 11 Years of the Logitech G13”
Sidenote: The Hilariously Simple and Dumbfounding Way In Which I Now Have a Geforce RTX 3080
It was a Friday like any other in the COVID-19 world. At 12:32 PM PST, one of the technology inventory tracking Discords I follow went off. An… Read more “Sidenote: The Hilariously Simple and Dumbfounding Way In Which I Now Have a Geforce RTX 3080”