Asphodelos Savage was my first-ever Savage raiding tier after 8 years of FFXIV play on and off. It was an…interesting experience, one that I enjoyed quite a… Read more “My Experience With Savage, Party Finder Pugging, and Statics in Asphodelos”
Tag: raiding
Boss Mechanics Versus Player Mechanics
Something my recent forays into Savage raiding and harder EX trial pushing in FFXIV has brought to mind is a key difference between the core combat gameplay… Read more “Boss Mechanics Versus Player Mechanics”
I Parsed Zero On Samurai Twice, And Other Thoughts About My First Journeys Into Savage Raiding in FFXIV
I’ve never done current-tier Savage raiding in FFXIV before Endwalker. In fact, I’d barely done current EX trials, and if I counted up the total number of… Read more “I Parsed Zero On Samurai Twice, And Other Thoughts About My First Journeys Into Savage Raiding in FFXIV”
Sanctum of Domination In Review
For a lot of people, the reality of World of Warcraft is pretty bleak right now – a likely 5 more months of this damned raid. But… Read more “Sanctum of Domination In Review”
WoW Classic’s Season of Mastery and What Lies Ahead
This week, Blizzard announced something that seemed likely for a while now – a fresh start server for the Vanilla WoW experience. However, instead of just a… Read more “WoW Classic’s Season of Mastery and What Lies Ahead”
The Pace of a Boss Fight – Why Sylvanas Is An Awful Fight Design
Sire Denathrius in Castle Nathria was a boss with some interesting breakpoints in his fight. Phase 1 demanded perfect execution against simple mechanics, but a part of… Read more “The Pace of a Boss Fight – Why Sylvanas Is An Awful Fight Design”
Sanctum of Domination – 9/10 Heroic, Some Thoughts
Early in the raid tier, my thoughts on Sanctum of Domination were a little scatter-shot. I’d been pugging it and doing things very inconsistently – a boss… Read more “Sanctum of Domination – 9/10 Heroic, Some Thoughts”
The Shards of Domination – A System-Solution to a Blizzard-Made Problem
The Shards of Domination system is a damn-near perfect microcosm of the kind of problems that modern Blizzard has with game design. That is what makes them… Read more “The Shards of Domination – A System-Solution to a Blizzard-Made Problem”
The Term “Casual,” How I See It In WoW Patch 9.1, And Why I Call Myself One
The word “casual” when used in MMO spaces is a de-pinned hand grenade in most contexts. It rarely gets used productively, it’s very often said insultingly, and… Read more “The Term “Casual,” How I See It In WoW Patch 9.1, And Why I Call Myself One”
I PUGed Sanctum of Domination, and The Results Were Surprising
In my last post, I talked about how I just hadn’t done that much inside the new raid added to World of Warcraft in Patch 9.1, the… Read more “I PUGed Sanctum of Domination, and The Results Were Surprising”