Patch 8.0 is out…now(ish!) I’m posting this the night before it comes out in the US, and two nights before the EU launch, but Legion will technically… Read more “Patch 8.0 – Five Things You Can Do Right Now (Well, In A Few Hours, Or Maybe Now, Depending On When You Are Reading This)”
Tag: storytelling
The Gigantic Mega-Spoiler Post To Kick Off Battle For Azeroth – Teldrassil’s Burning, Lordaeron’s Sieging, and Other Big Lore Moments
As promised, I have been reading piles of broadcast text from the newly launched Battle for Azeroth alpha test. Wow, is it something. I think it is… Read more “The Gigantic Mega-Spoiler Post To Kick Off Battle For Azeroth – Teldrassil’s Burning, Lordaeron’s Sieging, and Other Big Lore Moments”
When All The Characters Die – The Low Inventory of Available Plot Advancing Characters In World of Warcraft
One thing that Legion has done well is instill the sensation of the end of things, by using lore character death as a way to push fear… Read more “When All The Characters Die – The Low Inventory of Available Plot Advancing Characters In World of Warcraft”
Dispelling the Mists – A Retrospective on Mists of Pandaria
I’ve decided, after the reception for my post on Warlords of Draenor, that I’d take a stab at every expansion, talking about cut content and the general… Read more “Dispelling the Mists – A Retrospective on Mists of Pandaria”
My Biggest Disappointment With The Word “Epilogue” In Patch 7.3.5
So there it is. A lot of lore speculation has been happening about bridging between the end of Antorus and the beginning of Battle for Azeroth. How… Read more “My Biggest Disappointment With The Word “Epilogue” In Patch 7.3.5″
From Commoner to Conquerer – The Narrative Arc of the Player In WoW and What Can Change
The story of original WoW is not defined by quest text or voiceover, but rather as a journey through a new place and a struggle to find… Read more “From Commoner to Conquerer – The Narrative Arc of the Player In WoW and What Can Change”
The Lore Train Wreck of WoW – Untangling In-Game, Digital Supplemental, and Outside Novels Into Something Resembling a (Maybe?) Complete Whole
Okay, so it is time for me to come clean. I write about lore…a lot. I like the overall idea of lore in an MMO. Generally, establishing… Read more “The Lore Train Wreck of WoW – Untangling In-Game, Digital Supplemental, and Outside Novels Into Something Resembling a (Maybe?) Complete Whole”
The Narrative Arc of Blizzard Storytelling, Or How I Think We Are Going to Be The Enemy of Battle For Azeroth (At Least Up Front)
Blizzard storytelling has one trope it falls on harder than many others – the narrative arc of a good hero falling to darkness before being redeemed. It… Read more “The Narrative Arc of Blizzard Storytelling, Or How I Think We Are Going to Be The Enemy of Battle For Azeroth (At Least Up Front)”
The Big Misdirect of Battle for Azeroth – How, Just Maybe, We Were Right This Whole Time
The game of World of Warcraft is about to go in a lot of interesting directions. But not ones we expected. While speculation was wild, unchecked, and… Read more “The Big Misdirect of Battle for Azeroth – How, Just Maybe, We Were Right This Whole Time”
The “Disappointment” of the Antorus Finale
There is something unique that seems to happen in internet fandom with expectations. No matter how well set they are, someone will always, inevitably, find a way… Read more “The “Disappointment” of the Antorus Finale”